Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
I am a tad stuck on a collision issue that I have with a staticmesh that is defined in my trigger default properties.
I don't necessarily need to use a Trigger but it's what I am going with right now, and I expect if I was not using a trigger, I would still have the same collision issue...
I haven't noticed any spawn protection in game. What I need is a way for a player to spawn invisible for a configurable number of seconds. If they fire while invisible, they immediately become visible.
Has anyone made a spawn protection mutator for RO2 yet?
I have searched and tbh don't expect anyone to have created one, but ya never know...it'll save me a job lol ;)
I am starting to think that perhaps this could work for TE mode....
Don, the FreezeTag Object Mode you mentioned in the OP, I take it that was a proper objective based game type and not just FT built on TDM?
Once I get the majority of bugs ironed out for this version built on FireFight, I will...
Well the first very early round of testing took place this evening, as in, does freezing and thawing of Human players work (as ive only tested with bots so far).
Bot AI is not yet "aware" of frozen team mates yet, but I'm not bothered to much about that - will get around to coding that as a...
HI all,
I have just setup a redirect to pull down a small mod ive been working on. This redirect has just two files on it.
1) The mod file (the .u file)
2) The mod support file (the .upk file)
I have removed all instances of these files form my upublished and published folders before testing...
Thanks for the help.
I did set it to lan but I still get that same UDP error from post #4.
I expect it's a windows 7 / environment setup problem with my machine rather than a problem with the game server tbh.
Will keep digging and post back a solution if I ever find one :)
In the game, as everyone knows, you can run straight through a team mate.
I want to stop this behaviour and make the player block instead. I did notice that you do bump into the enemy players though....
Ive looked at the at ROPawn's Touch event which is as follows:
/**
* Overriden to...
I just tried connecting client using "open " etc and it still won't connect.
My server log shows two lines when i try to connect:
[0086.61] NetComeGo: Open TheWorld 02/23/14 08:46:41 127.0.0.1
[0086.75] Log: UDP recvfrom error: 10040 (SE_EMSGSIZE) from 127.0.0.1:54102
The first line is...
Hello,
I am trying to run my pc as a local server to test a mod I'm messing around with so I don't have to keep uploading it to my rented server.
So I have a batch file that creates my server for me and that appears to work ok.
Next I am trying to connect to that server by the following...
I am working to complete this mod as we speak following a conversation with Don.
My current version extends the Firefight game mode as FreezeTag is usually just an extension of team death match. To this end, this mod will only work with FF maps (at least to start with). I don't really see how...
I haven't played any version of this since you took it over Wolvy....really need to go and find a server with it on and have a peek. The changes look very good :)
Fixed it.
I have my player input class
class FTPlayerInput extends ROPlayerInput;
function bool InputKey(int ControllerId, name KeyName, EInputEvent IEvent, float AmountDepressed, optional bool bGamepad)
{
local string keyPressed;
keyPressed = string(KeyName);
`Log(">>> DEBUG ...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.