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In Killing Floor the voice acting didn't sync for players. For example If I used the insult command every player would hear a different insult.
Just wondering if it's going to be the same for KF2 or if this has been fixed because of the new engine.
Me and a friend created a game in which you have a 1v1 Sniper battle, but with a twist.
Before taking a shot you have to hum the melody that is used in Enemy at the Gates, revealing your position and giving your target a chance to escape the shot.
Check out the video:
RO2 Sniper Battle -...
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