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Well I finally managed to export part of the model with textures and uvmap and it looks good, so as long as I get the second part in the same way I shall do a mini tutorial of the process for those who are interested.......
In the meantime I found a very interesting book (pdf) which really...
Perhaps I am putting this wrong? :confused:
Is there anyone left who may have implemented a model from 3DS into RO/MN still active on these boards and willing to discuss the process of doing so? :D
Even if you wish not to reply here, please message me so we can talk elsewhere?
Thanks in...
Hello everyone,
This post is aimed at those of you whom have successfully imported a 3d model from 3DS max into the SDK. I am having trouble with my exporting process, I use 3DS max 2013 along with the ActorX plugin for import/export .psk models. I have uv-mapped the model using the uvwunrap...
Thank you for taking the time to post Hetzer :)
Ok so I have gone back to square one, my high poly and low poly models, was planning using the low poly as a collision mesh? However when baking a normalsmap using my uv and projection onto the low poly... I get weird output, used this basic...
Appreciate all of your work and I understand your constraints on modelling/implementing, as I have recently taken up modelling myself, whilst working full time. http://forums.tripwireinteractive.com/showthread.php?t=98703
I wonder if I may ask if any of your team are still active and wouldn't...
Perhaps I worded this incorrectly?
I have built a low poly model which has been uvmapped in 3ds Max (UVunwrap) so I can apply the skin textures after importing into the SDK, all the parts of the model have been linked correctly (to the chassis/hull) and I can export as .ase file and import to...
Hi everyone,
have got the server online but it does not show in the master server list. I know in DH the steam appid txt must be changed from 1200 to 1280, is there a value for RO? is it the standard 1200 like th SDK? have setup a DH server or 2 in my time but never an RO one...
Any...
Hello everyone,
The Jolly Rodgers clan is proud to be offering a new RO server for use by the community. We currently have one in Darkest Hour which has a good repitation for being a well run, adminned and at the cutting edge of availiable content backed by our own mapping/modding team within...
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