• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Search results

  1. O

    Backpack management : not just weapon and ammo

    Well, the gist here would be to offer (even) more versatility. You choose your perk, your skills on the tree and you could choose to have some tools to polish some of your traits. Batteries, radar, welder, flashlights, night-vision goggles, laser, scopes, silencer (if noise ever matters :D)...
  2. O

    Backpack management : not just weapon and ammo

    You could also purchase miscellaneous things like night vision goggles, supplementary flashlights for weapons (as discussed here : http://forums.tripwireinteractive.com/showthread.php?t=109555). Or other objects which could give passive bonus (and/or malus). You could also manage precisely...
  3. O

    What new types of Zeds would you like to see in the future?

    Mixing teleportation and cloning : an enemy which would have a power to create short-lived clone of himself when it spots you, given then a part of its HP. Let's say one every 2 seconds, as long as it has the necessary HP, with a lifespan of 10-15 seconds. They then would merge with the original...
  4. O

    Game modes

    Ohoh, I am really looking forward to this then. By the way, was there a game mode mod that would be like basic wave based match but without any ressurection of dead player at trader time ? Or even the option that the match is lost when one of the player die ?
  5. O

    Game modes

    Yeah, I know those one but they are all about the same thing : move and shoot. There are no Protect the area, or go fetch something to bring it back, ... Moreover, since they are mods, they are not always well-known. That's why official game mods seem important to me.
  6. O

    Game modes

    Ahah, in fact, I have not bought the game yet since I do not have a computer powerful enough to play with (but I should buy a new one next year). I agree with you : I followed Killing Floor 1 since it was released and the community never failed to amaze me. However, it takes time to get use to...
  7. O

    Game modes

    Ah, I do not have any skill in anything like creating but I guess you are right. It is not like I want Killing Floor to be like Left 4 Dead. Morevover, it is not like I liked playing Left 4 Dead. Do not misunderstand me. It is just that when I look back in Killing Floor 1 history, everybody can...
  8. O

    Game modes

    I am not talking about game mods but modEs : in kf 1, I was a bit disappointed with objective mode being released so late. As a consequence, it did not really become popular despite all the possibilty it could offer us. So, are there any plans to bring us objective mode in kf 2 ? Are any other...
  9. O

    Killing Floor 2 Perk Speculation

    Ah, I've always though that the medic could also be a biohazard specialist, thus also using acid weapons or even flamethrower (a new vapour one). The firebug would have every other flame weapons, but medic could use only this one.
  10. O

    What are the chances of flying zeds!?

    Well, It couild make some specific noises so that we always know it there is one. It could also be a teleporting one. :D
  11. O

    What are the chances of flying zeds!?

    Well, that would be a great idea. :D More than wings, it could be thanks to a jetpack (like the husk who use some technology). But there could be a bit of problem with that : some map are totaly indoors. So how is a flying ZED supposed to do ? There could be an option when someone create a map...
  12. O

    Unscientific Pricing Poll - What would you pay for KF2?

    This question can't be currently answered since we don't know much data about KF2. Will there be a solo game mode ? What kind of multiplayer mode will there be ? If there is the same kind of feature as the last one, I'd say 10$. If there is more, I could also give more. Would you try making a...
  13. O

    What about some technical details ?

    I'd like to know what kind of hardware will be needed to play KF2. What graphic engine are you using ?
  14. O

    KF Twisted Christmas Event with Special Guest Team Fortress 2

    You must let us have the christmas zeds !!!!!!!!!!!!!!!!!!!!!!!!!!!!! :):):):):) As a mod, obsviously !!!!!
  15. O

    New Weapon: Horzine M7A3 Medic Rifle

    Oh, that one really looks good : that's some good work.
  16. O

    Beta Map KF-Fabulous

    Woh, indeed, that's quite different from usual. I'm really looking forward to playing it !!!!!
  17. O

    About the nVidia driver 25X.XX

    Arf, lol, bad luck for you. ^^' Well, for me, i had a critical bug on Doom 3 with the previous driver. So, it's the contrary for me. But i think their Optimus has problems with the games on Steam since they aren't detected by it.
  18. O

    About the nVidia driver 25X.XX

    Well, i have a laptop with their Optimus technology, in charge of my GeForce 310M. At first, there was only one specific driver, but now i use their unified driver Verde (258.96 by now). And since that transition, i had a huge drop of framerate although i didn't change my graphical parameters...
  19. O

    Killing Floor Update Released

    Ah, I have to say that I agree with you. It could be very kind of TWI to make this feature, please. :)
  20. O

    Beta Map KF-Fabulous

    Ah OK, far before the next update made by the developpers. :D