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This is a thing in KF Incursion. You can shoot/hack the arm off a zed and use it as a melee weapon (as it's a VR title, so makes sense). However, the zed would still come at you with severed/dripping of blood limbs. It's a very cool feature and hopefully KF3 has something similar.
Agree with this, ditch the EDARs. It's not that they're not hard to kill, they're just highly annoying. Anything that takes control away from the player (at range, Trapper) is a bad decision in my opinion. The Matriarch boss battle is even more obnoxious when they're spawned in. They also don't...
I'd be very surprised if mod support isn't a thing for KF3. Ark: Survival Ascended is fully fledged UE5 and has full, crossplay mod support and works very well.
While players are encouraged to wreak chaos on enemies in Killing Floor 3, Wynia and the rest of the team still aimed for a reasonable level of realism in the third game.
For example, there will be weapons that “don’t exist in the real world,” but “they’re not sci-fi guns, they’re guns that...
Firstly, congrats on the amazing trailer. Cannot wait to see more of KF3. Here are some suggestions, some that you probably had for KF2 but I'll mention them anyway. :)
- Crawlers are more dynamic and more of a threat. Give them the ability to crawl on walls and ceilings and be more agile
-...
Been a while since I posted on here. Just saw the trailer drop on the Gamescom Opening Night stream. My jaw dropped! It looks amazing, assuming the end parts were actual gameplay footage. Are you guys using UE5 or custom engine?
Can't wait to see more! :)
I've tried them both (through cheeky console commands). Not sold on the Rhinos but the Ion Thruster is a lot of fun. Can see myself investing in that puppy.
@MartinMasheen - I have edited your post for readability. No content has been changed, I've merely spaced out the paragraphs and bullet points. :) Reads a lot better now, you make some valid points.
The Dubstep is strong with this release. Loving it, although my HMTech-501 textures are messed up, which i'm told is a known issue. I also like how you've added developer notes to the changelog, to explain the reasoning behind the changes, please make this a thing, going forward, it's very...
Hello TW.
Here are some questions; from my own head and from friends/other players:
- We have our own KF2 server. The EDARs are so-so popular with the people who play. Does TW have any plans to implement a server side option to disable them? It's quite a sought after feature.
- Are you...
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