• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Search results

  1. PiX

    NEW Screens

    The two clots in the background radioing in backup.
  2. PiX

    Level Design Backward Compability

    Thanks for the info peeps.
  3. PiX

    Level Design Backward Compability

    What's the backward compability like in general Ut2004 > UT3?
  4. PiX

    Beta Map KF-LerwickWonder-beta1

    I am still working on it. :) Life got in the way, that's all. All of the below actually.
  5. PiX

    Code [Help]Making ViewShaker that replicates

    How would I go about making a ViewShaker that replicates online? Original code: //============================================================================= // ViewShaker: Shakes view of any playercontrollers - amb - rewrote this // within the ShakeRadius...
  6. PiX

    Final Map GG-Vortex

    Map Name: GG-Vortex Gametype: Gun Game Playable: Yes Pictures: In a few hours. I'm gonna call this final, although subject to small changes via Steam Workshop. Killing Floor's first randomly generated map. Two planes of 12 "rooms" each that are randomly set on start of map. Has been tested...
  7. PiX

    Final Map Final map KF-Nightmare-in-the-Skatepark

    I don't know how you do it, but your maps always look stunning.
  8. PiX

    Final Map KF-Military Base

    Another promising first-time mapper!
  9. PiX

    Final Map KF-NBoZ

    Looks good for a first map! I'll be happy to try it once its on server rotations.
  10. PiX

    Final Map KF-CryOnFloor

    Must have missed this one. Really like the look of this, Robot!
  11. PiX

    Fun little RTS: Conquer Mars

    Game needs more players. http://www.kongregate.com/games/ConquerMars/conquer-mars
  12. PiX

    Level Design [Help]Mirrored Textures

    Good job! I've tried and failed many times. All I can think of right now is to simply make a mimicked mirrored space of bsp and meshes underneath.
  13. PiX

    Final Map KFO-FOUNDRY-SE (ScrN Edition)

    Neat! I like the idea of KFO's set in standard maps. Maybe I'll finish my office mission map now. I saw medikits. Do I take it we don't have syringes in this map?
  14. PiX

    Mapping NPC stock Animations and perhaps more

    Hi Tripwire. Learning to use NPCs and it's working great, the only problem is they look a little stiff with just the standard walking, jumping, running animations. I'm requesting some stock animations for the StoryPawns/NPCs. Such as: - Pushing a button - Laughing - Talking with gestures -...
  15. PiX

    Level Design Always visible sprites.

    Is it for a KFO map? Then you specify WorldLocation in your objective. Click Find and then the actor in question. Standard KF? Not sure if you can.. You can make a corona that has the texture of a sign, but it won't show around corners...
  16. PiX

    Level Design Problem with an staticmesh transparency.

    Make the glass texture into a shader with an opacity mask rather than a transparent image.
  17. PiX

    Level Design Sunlight!

    What Murphy said.
  18. PiX

    Final Map KF-The_Last_War--[Apocalypse]

    Of course.