Ok so i can't wait for this game to release, may 22nd can't come soon enough! Although i remember seeing differences in gameplay shown now and at other earlier gaming events and after seeing the video options in today's stream i have a couple questions/ suggestions.
So i know this game is pitched as an rpg but at the same time i remember hearing it's also imagined as a 'reality' TV show and to me that seems (especially with the narrator and shark facts) to give off a real nat-geo vibe. However, there are attack effects like the red lines/circles when you bite or tail whip, damage number and health bars.
I understand that the health bars are important especially for taking on apex animals and i understand why attack effects/ indicators are important for enemies (so that you can react accordingly to their attacks) but at the same time i feel everything else, even the 2 exceptions i just mentioned, could take away from the immersion and just take away the feeling like im actually in this real underwater world. Especially when i see these incredible looking environments the team have made.
I'd love an option to disable specific HUD/UI elements such as these just so those who don't want them on can disable them, and those who do can leave them be. I'd love to just go swimming around the entire map almost like i'm actually watching footage of a shark (Theres also possibility for increased difficulty when the health bars and attack effects/indicators are removed).
Also on the topic of awesome looking environments i think a photomode would suit this game perfectly!
So i know this game is pitched as an rpg but at the same time i remember hearing it's also imagined as a 'reality' TV show and to me that seems (especially with the narrator and shark facts) to give off a real nat-geo vibe. However, there are attack effects like the red lines/circles when you bite or tail whip, damage number and health bars.
I understand that the health bars are important especially for taking on apex animals and i understand why attack effects/ indicators are important for enemies (so that you can react accordingly to their attacks) but at the same time i feel everything else, even the 2 exceptions i just mentioned, could take away from the immersion and just take away the feeling like im actually in this real underwater world. Especially when i see these incredible looking environments the team have made.
I'd love an option to disable specific HUD/UI elements such as these just so those who don't want them on can disable them, and those who do can leave them be. I'd love to just go swimming around the entire map almost like i'm actually watching footage of a shark (Theres also possibility for increased difficulty when the health bars and attack effects/indicators are removed).
Also on the topic of awesome looking environments i think a photomode would suit this game perfectly!