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Recent content by dibbler67

  1. dibbler67

    Post update: "Crash" using make and brewcontent commandlet

    Immediately after today's update I started getting a crash when I use the 'make' commandlet. It only happens after compilation has completed so it doesn't seem to limit my ability to compile code. However, a crash is a crash. I thought this could be me doing something dumb in my code, so I...
  2. dibbler67

    Will there be an SDK?

    I certainly hope there is :)
  3. dibbler67

    RO2 Missing Cached Shader map after brewing

    This is practically a revival of this thread: http://forums.tripwireinteractive.com/showthread.php?t=78595 but I'm hoping to get some definitive light on the issue because I believe the brewing may have worsened the problem. The problem is that any Materials I create to use will not work...
  4. dibbler67

    Immersion Overhaul Mutator Information

    [[| Immersion Overhaul Mutator v1.15 Beta 1.2 |]] Written by dibbler67, not including "Better Realism" by Panzer Jager '43 No more config editing! You only have to download the archive and unzip it to "..\Documents\My Games\RedOrchestra2\ROGame". Check out our ModDB page! LATEST VERSION...
  5. dibbler67

    RS An Easy Guide To Referencing and Using RS Content and Classes

    Hello all, Any enterprising modders among you eager to jump into the new RS content and code might have been a little befuddled when your shiny new mutator (or whatever) was beset by such compiler errors as Error, unrecognized type 'RSPawn'. ... etc. every time you reference something from...
  6. dibbler67

    SLI: Low GPU use in RO2 and RS

    Hey guys. I got a new PC a while back (before I really got into this game again) and I've been pretty disappointed with its performance in this game only. My specs: Gigabyte X79-UP4 i7 Sandy Bridge E 3820 @4.0 Ghz, watercooled 16 GB 2133MHz DDR3 (Corsair) 2x EVGA GTX 670 2x 120GB Corsair Force...
  7. dibbler67

    WIP - Sound Mutator

    RO2 Sound Mutator By dibbler67 and Howitzer114 This thread is somewhat obselete; please look here for the latest: http://forums.tripwireinteractive.com/showthread.php?t=92324 This is the mutator found in this thread Features: -DISABLE ALL ZOOM: You may now disable all zoom (iron sights...
  8. dibbler67

    Progress on a Mutator to change artillery sounds!

    Hey guys, It's been a long time since I've posted, but I've had some free time the last few days and I decided to take a crack at this whole mutator thing. The fruits of my efforts, so far: http://youtu.be/Ig-nI3db3_g Questions comments and feedback appreciated!
  9. dibbler67

    Modifying Sound Cues

    Howdy! I decided to post this here instead of the Sound forum, because I thought I might get a quicker response and because this might have something to do with just plain getting general changes effected within the SDK into the game! Anyway, the issue is this: I've been trying to modify the...
  10. dibbler67

    Modifying Sound Cues

    Howdy! I decided to post this here instead of the Sound forum, because I thought I might get a quicker response and because this might have something to do with just plain getting general changes effected within the SDK into the game! Anyway, the issue is this: I've been trying to modify the...
  11. dibbler67

    Suggestions for reloading and aiming down sights

    Hi all. Before my first, long-winded post let me just say how much I've enjoyed being a part of this beta. It may be buggy, but I think that's were a lot of a beta's fun lies. Anyway, I have a couple of suggestions that I believe could improve the immersion of this game in an update or a...