Will there be a realism setting that makes the cap bar look like the one in RO:CA where you couldn't see how many people from each side were in the objective?
Yeah this is the only feature added to RO:OST that wasnt in the original mod that I really have never liked.
Do you liked GPS map? I liked it better when it didn't show your position. And this is another thing I'd like disabled in realism mode.
If maps would auto generate I would get bothered by the GPS in the maps. But as maps stay the same you'll remember every map by heart after playing it 3 times, making the GPS a tool only used to make things easier for newer players.
Which is why even for realistic realism I wouldn't mind it if there would be GPS and even the 3d showcase of where cap zones are when you press the HUD on demand system. Sure it is not realistic but either having it or not is not advantageous or disadvantageous, so it could be turned on or off as a client option rather than a server option.
If anything, I would actually rather have more detail on the overhead maps, like for instance street names and building names. So voice communication on public servers gets more streamlined.
The only time I ever use the overhead map when I play RO is to check what capzones are being capped. I would like to see the minimap disabled however in realistic realism as that actually does give players with it an advantage.
I remember Kiev in RO:CA, and the overhead map looked like a hand drawn thing, I thought it was very cool that way. I wish there was that for every map in realism mode.
but I really dont like how the current system essentially tells you how many other enemies are in the capture zone with you.
What are you talking about? what GPS map?Do you liked GPS map? I liked it better when it didn't show your position. And this is another thing I'd like disabled in realism mode.
Fed said:Will there be a realism setting that makes the cap bar look like the one in RO:CA where you couldn't see how many people from each side were in the objective?
What are you talking about? what GPS map?
Are you talking about the map you can bring up in RO1 that lists your objectives and shows your location? What's wrong with that? People have to have an easy way to orient themselves in the environment. It falls under one of those things that is easier to do in real life than it is in a game, given the same information.
I'm just saying I don't like the current cap bar in RO:OST because it tells you there are enemies in the capzone even if the enemy isn't capturing the objective.
If maps would auto generate I would get bothered by the GPS in the maps. But as maps stay the same you'll remember every map by heart after playing it 3 times, making the GPS a tool only used to make things easier for newer players.
the gps is a very nice feature in roost when you are in the back of a people carrier. i always look at the map when someone else is driving so i know our position and when to bail.
from the inside of a vehicle it difficult to see if the driver is retarded or not so i would like the gps to stay at least for maps with vehicles.
I don't mind the map because I see it positively impacting gameplay overall. And I do think that in real life you have a better sense of your surroundings and have less of a need to look at a map than you do in a game.I don't know if a map tells you where you are in real life, in fact I don't even know if they had maps, and even if they had, they should be quite confusing, as they would cover far more than the mission area that are 3 or 4 streets. Try taking a map and tell me if is easy to find your own position in real life, tell me how long did it take you. Then try it with a city you don't even know.
Of course we agree here, which was the point of this thread. But as you mentioned it as being the only addition you disliked in Roost, I was surprised that you actually liked the GPS map (which was another addition).
There are two types of newer players:
1- Casual gamers who never played RO and are trying Hoes
2- You and I, who are RO veterans, will be new one day (in Hoes), and will probably start playing with a high realism setting anyway.
So, while the statement is true for 1, they have relaxed realism setting which is designed for them, so no loss here. But what about us? when we are new, do you want to miss the pleasure of trying to figure the maps out in your first games?
the defending force should hold the capzone as long as the last man is alive.
you see often that people in ostfront, especially in urban maps just run into the cap, one guy more, and boom its gone.