It always amuses me that people think I was taking player control away in DH when they're still perfectly capable of moving and shooting.
well, you were
idk why we're saying "you".....that's just trying to make discussing the system come off like people are personally attacking you as opposed to critiquing the game.....
so to rephrase: DH's suppression system does take significant control away from the player. the forced "spasms" put on the
avatar makes it nearly impossible for the
player to control his ability to return fire regardless of whether or not they are really in any danger of being killed. it is an artificially forced mechanism which removes the ability for the
player to act upon his own instinct, free-will and abilities to control his actions as seen via his
avatar.
The whole point of suppression is to encourage your enemy to keep his head down. It turns out however, that people only like the idea of suppression, they don't actually like having it.
yes that's the purpose of suppression. it turns out that many people LOVE the idea of suppression, but many don't like the way in which DH's suppression system sacrafices player control in order to mimic the effects of suppression.
@Reise: New and innovative was what I did with DH and everyone complained.
just because something is "new and innovative" doesn't mean people will love it or that it will work. Coca-Cola claimed the "new Coke" was new and innovative.......and people hated it. and really, was "forced spasms" new and innovative? maybe to RO, but not to fps gaming as others have shown with various other systems in other games.
What makes you think TW can come up with something completely different again that people will actually like?
well i believe they can because the simple fact that your average forumite, like Nimsky for example, has provided great suggestions on how to improve ROOST's suppression system. and no offesnse to 3rd party mod teams, but i have more trust in a professional dev team that has more indepth knowledge of
their game and direct control of how to tweek it.
My calculations says that 91 people think that DH system is bull**** and only 27 supports it.
while i'd bet there's really more than 91 people who dislike the DH system, the way in which the poll choices are worded supports this analysis......check the
original poll.....27 people "approve" of DH's system, while 91 say they (at the worst) want RO2 to have something that isn't quite at the DH level, meaning they do not "approve" of every aspect of DH's system (in particular, as stated in the poll: bluriness and involuntary gun movement)
This has been discussed many times before.
I'm all for a new suppression system in RO2 and making suppressive fire work, but making it 100% cosmetic and leaving arm spasm / vibrating guns out of it is the only way to keep everybody happy. Anything that takes away control from the player should not be added to the system.
just like in every thread where this issue is discussed, Nimsky wins again. here, to requote his suggestions from an old thread:
Look at this list and tell me that it won't be effective at suppressing people (items in bold by Zets):
- Penetration of the bullets
- Smoke and Dirt coming up from bullet impacts around you (with possibility of getting in your eye). (larger caliber kicks up more dirt)
- Less visible emitters (tracers, muzzle flashes) when getting blur (to make locating someone firing at you harder)
- Reducing the popup firing ability of people
- Loud supersonic bullet cracks
- A slight blur
oh, and this video:
YouTube - Facing the German MG-42 Machine Gun!