it depends more on the lighting condition, really. a shot from a render always looks different than in-engine.
there are some recent batch of shots from that map which show faces that look vastly different, suggesting that it really is just a lighting trick. also, for comparison, look at americas army 3's faces. they look quite similar.
a lot of ue3 games use unnatural "fantasy" or "sci-fi" lighting to cover up how poorly the ue3 lighting system illuminates faces...basically.
I just downloaded that face shader, and it looks mighty fine in my RS map
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