I was discussing this in another thread but I'd start another one just to draw more attention to it because I think it's a great idea (not trying to sound arrogant, but I really do think it is):
I say we have offline "training" like America's Army had back in the day. If you want to be able to play as a sniper, you have to hit a certain % of sprinting Germans at various distances, THEN you can get the role. I'd like for class selection then to last for a full minute before the game. Everyone who wants to be sniper (who has passed the training which should be HARD, so that the people who get it are actually good with it) clicks on it, and one is picked at random. Same for MGs, AT soldiers, PTRD, SLs, etc.
Perhaps training for AT soldiers (I guess with AT grenades since shreck wasn't invented yet) for example could be running through enemy lines with your SMG trying to get to that tank. You only get to play the class when you pull that off in a variety of different DIFFICULT scenarios.
Training for SLs could be learning where/how best to use arty, how to throw smoke in a way to shield an advance (i.e. if a certain % of your troops get killed because of your failure to throw smoke in the right place you fail the training) etc.
PTRD training would be similar to sniper training (targeting stationary and moving tanks at various ranges)... except learning what specific tank parts to aim at as well.
MG training would be... having to kill a certain percentage of enemy soldiers running through an area perhaps... learning how to find good positioning and cover, etc.
Just throwing that idea out there, though I think especially for sniper especially it's important that it be based on being able to hit long distance targets running at full pace at various angles. That way, when the player DOES pass, he now knows how to snipe, without having to "learn in-game" and potentially ruin a match for everyone else.
I say we have offline "training" like America's Army had back in the day. If you want to be able to play as a sniper, you have to hit a certain % of sprinting Germans at various distances, THEN you can get the role. I'd like for class selection then to last for a full minute before the game. Everyone who wants to be sniper (who has passed the training which should be HARD, so that the people who get it are actually good with it) clicks on it, and one is picked at random. Same for MGs, AT soldiers, PTRD, SLs, etc.
Perhaps training for AT soldiers (I guess with AT grenades since shreck wasn't invented yet) for example could be running through enemy lines with your SMG trying to get to that tank. You only get to play the class when you pull that off in a variety of different DIFFICULT scenarios.
Training for SLs could be learning where/how best to use arty, how to throw smoke in a way to shield an advance (i.e. if a certain % of your troops get killed because of your failure to throw smoke in the right place you fail the training) etc.
PTRD training would be similar to sniper training (targeting stationary and moving tanks at various ranges)... except learning what specific tank parts to aim at as well.
MG training would be... having to kill a certain percentage of enemy soldiers running through an area perhaps... learning how to find good positioning and cover, etc.
Just throwing that idea out there, though I think especially for sniper especially it's important that it be based on being able to hit long distance targets running at full pace at various angles. That way, when the player DOES pass, he now knows how to snipe, without having to "learn in-game" and potentially ruin a match for everyone else.
Last edited: