Speaking of realism, who decided the SCAR/M14 can carry more ammo than the Bullpup (L22)?
Choosing an unusual amount of ammo isn't unrealistic. Just an unusual choice. More to the point, an non-researched choice.
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Speaking of realism, who decided the SCAR/M14 can carry more ammo than the Bullpup (L22)?
Choosing an unusual amount of ammo isn't unrealistic. Just an unusual choice. More to the point, an non-researched choice.
Best, Idea. EVER. You go VaeRealistically the players would never carry more than five mags and one weapon bigger than a pistol, but instead work out some sort of deal with the trader and set up a regular supply line, hiring whatever noncombatants might be left (and there must be - the players are getting money from somewhere after all) to help fortify the best campground on the map and its three main routes to the nearest trader door, stockpiling ammo in several "circles" around the trader route to establish several distinct bases that the players could fall back on or use to protect their supply line. The goal would be to expand from there, raiding the zeds to wear them down and expand territory, using the command centre to coordinate intel and figure out where the patriarch is hiding so he can either be lured out, ambushed, or besieged into submission. Waves would take days if not weeks, and zed-eating would become culturally acceptable within the base if non-weapon supplies become a problem.
...yeah I don't really feel like playing that game either.
It could be considered cheating by way of exploit. If Tripwire wanted for you to have 1000+ fuel for the flamethrower, they would have allowed the Flamethrower to carry said amount of fuel. The ability to drop weapons was implemented so that you could toss a weapon to a teammate in case he needed it, not so that you can stockpile mass amounts of ammo at the garrison point.
The running mantra seems to be "Oh but you still have to buy the weapon", but what you fail to take into account is that most players (assuming you don't die every round) are swimming in cash once they buy their legendary M14. What else are you going to do with this cash that having to buy a second weapon is such a major burden? Restock in case you die? Oh right, nevermind, you've already been stockpiling so your weapons are right there.
While I don't personally consider it "cheating" per se, it is definitely exploiting a mechanic that wasn't intended to increase a player's ammo capacity. That said, cheating and exploiting are but a stone's throw from each other. If you need to stockpile flamethrowers to last the whole round, then I contend that you don't know how to play Firebug.
So you claim you've been in a combat?I can tell you've never been in combat. I would carry over double that for just my pistol.
Would you kindly point to a developers quote that states they have only added the drop weapon mechanic so you can toss a gun to other players or is that just "your idea" of how to use this?It could be considered cheating by way of exploit. If Tripwire wanted for you to have 1000+ fuel for the flamethrower, they would have allowed the Flamethrower to carry said amount of fuel. The ability to drop weapons was implemented so that you could toss a weapon to a teammate in case he needed it, not so that you can stockpile mass amounts of ammo at the garrison point.
The running mantra seems to be "Oh but you still have to buy the weapon", but what you fail to take into account is that most players (assuming you don't die every round) are swimming in cash once they buy their legendary M14. What else are you going to do with this cash that having to buy a second weapon is such a major burden? Restock in case you die? Oh right, nevermind, you've already been stockpiling so your weapons are right there.
While I don't personally consider it "cheating" per se, it is definitely exploiting a mechanic that wasn't intended to increase a player's ammo capacity. That said, cheating and exploiting are but a stone's throw from each other. If you need to stockpile flamethrowers to last the whole round, then I contend that you don't know how to play Firebug.
So you claim you've been in a combat?
Cause I've been in the army you know and I've never seen more than one full spare mag.
In training we never had more than our 2 empty mags "symbolizing" full mags (not saying that I was in an actual firefight, thank god) on top of the one that is in your gun so it's 3 mags tops.
Ammo doesn't exactly weigh nothing you know.
So it's the lack of proof vs the lack of proof. Doesn't really hurt my side of it anymore than it hurts your own, since I don't see any developer quotes specifically saying that they want us doing that, either.Would you kindly point to a developers quote that states they have only added the drop weapon mechanic so you can toss a gun to other players or is that just "your idea" of how to use this?
It could very-well be a simple over-sight. I've seen dozens of exploits in different games that exist simply because the developers didn't foresee an item being used in such a way that it would allow for the exploit.If they didn't want dropped weapons to be able to be used to "extend your ammo", why do dropped guns keep their ammunition?
It could very-well be a simple over-sight. I've seen dozens of exploits in different games that exist simply because the developers didn't foresee an item being used in such a way that it would allow for the exploit.
I'm not the one making the wild claims here.So it's the lack of proof vs the lack of proof. Doesn't really hurt my side of it anymore than it hurts your own, since I don't see any developer quotes specifically saying that they want us doing that, either.
Who says they need to do it?Meanwhile, the fact that Firebugs are the only perk who feel obligated to horde weapons brings-up the question of: If players are intended to stockpile weapons, why is only one perk being forced to do it?
I'm not the one making the wild claims here.
Wait, I claimed blowing doors up is cheating. So I actually am.
Yeah, lack of proof doesn't hurt my side either then so stop using exploits plz.
Also throwing more than 1 grenade and then blowing it all up with a grenade launcher grenade for maximum damage is an exploit.
Grenades were obviously meant to be used one at a time since you have so few and their exponential damage increase is cheating.
Using the machete is cheating too.
Clearly was it intended in mind with the sole function to be sold for extra cash and not to be used for actual fighting.
In fact, using ironsights is cheating.
The lack of crosshair clearly means that you're supposed to know where the center of your screen is, ironsight is an accuracy exploit.
Who says they need to do it?
Bad players.
So does that even make stockpiling an advantage worth mentioning at all then?
Sounds more like a bad habit to me.
*Deep yawn* Yes yes. Very cute. You know, it's interesting really. You guys give Nutter so much flack for supposedly being a troll, and yet when asked to back-up your side of the argument you instead resort to trollishly presenting more and more absurd "exploits" as-if it somehow supports your theory. I really don't even have anything else to say in reply because you have yet to give an actual response to my points.I'm not the one making the wild claims here.
Wait, I claimed blowing doors up is cheating. So I actually am.
Yeah, lack of proof doesn't hurt my side either then so stop using exploits plz.
Also throwing more than 1 grenade and then blowing it all up with a grenade launcher grenade for maximum damage is an exploit.
Grenades were obviously meant to be used one at a time since you have so few and their exponential damage increase is cheating.
Using the machete is cheating too.
Clearly was it intended in mind with the sole function to be sold for extra cash and not to be used for actual fighting.
In fact, using ironsights is cheating.
The lack of crosshair clearly means that you're supposed to know where the center of your screen is, ironsight is an accuracy exploit.
Then why are you speaking so adamantly in their defense? If it's really as bad of a habit as you claim it to be, then steps should be taken to correct the habit so that Firebugs learn that they don't need extra ammo, they just need to learn to use the flamethrower better. Granted that "bad players do it" doesn't really mean anything for the "Exploit vs Legit" side of the argument, I just find it odd that you're defending their habit, I guess.Who says they need to do it?
Bad players.
So does that even make stockpiling an advantage worth mentioning at all then?
Sounds more like a bad habit to me.
Go for it, so far all I'm getting out of 9_6 is proof that he's a hypocrite if he's ever accused anyone of being a troll.If I can show you how to logically conclude that it's deliberate would it change your opinion on this being an exploit?
I'm sorry....and yet when asked to back-up your side of the argument you instead resort to trollishly presenting more and more absurd "exploits" as-if it somehow supports your theory.
You just quoted the answer.You also still haven't really answered the question; If dropping weapons to have more ammo during a wave was an intended aspect of the game, then why does only one perk (bad player or not) feel the need to do it?
You and nutter will get along just fine until you disagree one time.Go for it, so far all I'm getting out of 9_6 is proof that he's a hypocrite if he's ever accused anyone of being a troll.
Go for it, so far all I'm getting out of 9_6 is proof that he's a hypocrite if he's ever accused anyone of being a troll.
So you claim you've been in a combat?
Ammo doesn't exactly weigh nothing you know.
Cause by that logic, using any game mechanic in a way you think it's not "meant to be used" would be "cheating".
Using grenades to open doors? Cheating. Exploiting.
Clearly, they intended grenades to be used for killing enemies and you should plan ahead better and use your welder to open doors.
How dare you exploit the fact that grenades damage doors instead of playing the game the way I command you to play it?
Well they also made it so you can pick a weapon you dropped up, ammo included.
If they didn't want dropped weapons to be able to be used to "extend your ammo", why do dropped guns keep their ammunition?
Also throwing more than 1 grenade and then blowing it all up with a grenade launcher grenade for maximum damage is an exploit.
Grenades were obviously meant to be used one at a time since you have so few and their exponential damage increase is cheating.
Using the machete is cheating too.
Clearly was it intended in mind with the sole function to be sold for extra cash and not to be used for actual fighting.
In fact, using ironsights is cheating.
The lack of crosshair clearly means that you're supposed to know where the center of your screen is, ironsight is an accuracy exploit.
You also still haven't really answered the question; If dropping weapons to have more ammo during a wave was an intended aspect of the game, then why does only one perk (bad player or not) feel the need to do it?
Go for it, so far all I'm getting out of 9_6 is proof that he's a hypocrite if he's ever accused anyone of being a troll.
If you think what I said was stupid then I was rather successful at showing you how your whole argumentation looks to me but sure, be lazy and write it off as "trolling".
You and nutter will get along just fine until you disagree one time.
Downrated wall of text without reading, sorry.
So basically, your "answer" to my query is to dismiss that Firebugs need to it. Obviously, I agree with this, but as you stated in another thread: "Did you... read what this topic is about at all?" The whole reason the thread got derailed onto this topic in the first place is because someone was saying that the Firebug should be doing it, which quickly turned into the debate of whether or not stockpiling weapons is an exploit or something the developers intended, or in simpler terms: Exploit vs Legit. You, however, seem to be arguing as-if the debate has to do with whether or not anyone needs to do it in the first place... which ironically just supports my theory of it being an exploit despite you trying to argue against it, because if nobody needs to do it, then why would it be an intended feature?You just quoted the answer.
If you can't understand it, that's not my problem I guess and I won't lower my standards to meet yours.
But let me give you a hint: First sentence.
Finally, an actual response. In my history with games, I've seen plenty of exploits left in the game over the course of multiple patch cycles simply because the developers were unable to find a solution before then. Sometimes you'd be amazed at the things that developers can't really change in their game despite having programmed it themselves.LOL, aight fair enough. My best shot in the sea of unknown on dev being aware of this and having left the behavior alone deliberately...
Weapon stockpiling has happened before. Dev very specifically patched the behavior for one weapon. The other weapons have been tweaked separately to continue to allow them to be dropped without exposing a completely separate exploit. Had no tweak been made it could imply *either* an intent to leave alone *or* a lack of knowledge of the issue. Since a tweak to a similar behavior has been made it shows knowledge of the issue leaving "intent to leave alone" as the likely possibility.
The weapon in question was the pipe. Take a look at the release notes from October 29th, 2009 regarding tweaks and November 4th for the pipe.
http://www.steampowered.com/platform/update_history/index.php?skin=0&id=1250[url]http://www.steampowered.com/platform/update_history/index.php?skin=0&id=1250[/URL]
So my take: Stockpiling weapons is not an exploit. It's a known game mechanic that some may have a perfectly valid but subjective objection to.