If you're honestly running low on ammo with the perk that gets one of the largest quantities of ammo in the game you're doing something completely wrong. In this case, it's pulling too much weight that others should be helping with. Commando's job is to kill a lot of trash, but not -ALL- of it. A sharp with a handcannon/dualies and xbow should still pull a decent amount of weight with trash, for example.In my usual crew I'm 1st or 2nd on the scoreboard. Not in a "hey I'm better than you" way but rather a "it's my job" way. Our SS is usually near the bottom (because he's using the "right" weapon). Really I guess we all just do the thing our perk is naturally supposed to. When that happens I get tight on ammo.
If you're honestly running low on ammo with the perk that gets one of the largest quantities of ammo in the game you're doing something completely wrong. In this case, it's pulling too much weight that others should be helping with. Commando's job is to kill a lot of trash, but not -ALL- of it. A sharp with a handcannon/dualies and xbow should still pull a decent amount of weight with trash, for example.
So play with people that pull their own weight.Doesn't matter what others *should* be doing. If they aren't pulling their weight I can't exactly use "well I just wont kill this one" as a means of encouragement. Maybe on hard, but on suicide it'll wipe us all.
The sharpie takes the commando's job with his M14, and does it much better. And that shouldn't be like that at all.
You shouldn't even be trying to kill a fleshpound on hard difficulty with commando solo, the SCAR actually gives you a pretty good chance of solo'ing a fleshpound, it shouldn't.
3 mags? is that it? wow. You will still have more than enough to finish the wave.
If the damage is kept the same but mags are reduced, then you'll cripple yourself for the rest of the wave if you solo a fleshpound, that seems like a fair trade off to me.
Sometimes also to finish off big fry that's on its last legs but in a very convenient place for it to kill someone else who's running away.Commando isn't meant to kill the big ones, just be the best at taking out the small fry. Which he almost certainly is.
From the guy who said that medics who do anything but heal should be banned.Not trolling.
So play with people that pull their own weight.
I rarely play my favorite perk because is too much annoying to buy 1-2 extra shotguns everytime.
Don't tell them that. They get mad here.
Kinda opposite of me, hunting/aa12 are secondary weapons I never run out of ammo on these.Seriously there's not enough ammo for the AA12 shotgun. Pump is maybe ok, but that AA12 is kinda weak, does weaker damage than pump-shotgun and have only 5-6 mags. Which is not enough, doesn't care that it's Automatic.
Consider using it like a pump on semi auto.Seriously there's not enough ammo for the AA12 shotgun. Pump is maybe ok, but that AA12 is kinda weak, does weaker damage than pump-shotgun and have only 5-6 mags. Which is not enough, doesn't care that it's Automatic.
This has always bothered me about KF's shotguns. Why would the pellets that hit harder not also shoot straighter, instead of the erratic shot being more likely to glance off the target?a tad weaker shots but also less spread.
-The bullpup is just pointless on that difficulty, weak as mp7 and can't heal, the knife is much more reliable to kill clots.
Looks like someone doesn't use it as a level 6.
I'm going to have to agree with Dr. Cox on this one. You're wrong.
I do, however, upgrade to AK/SCAR/Pipe as soon as I can afford it, but the bullpup is a great building weapon.
I never talked about the perk to be lv6 or whatever, you can start playing suicidal at lv4-5.Looks like someone doesn't use it as a level 6.