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Beta Map KF-Armybase

eskarn

Grizzled Veteran
Feb 25, 2010
55
3
31
Perth, WA, Austraila
Map Name: KF-Armybase

Beta Number: Version 1

Playable: Yes

Pictures: http://www.facebook.com/album.php?aid=4701&id=100001316552594&l=14306deec5 pic's 94 - 120

would put them on here but they are not linking so there there as well as all my other KF map work

description of the map: its basically an army base that has been deserted if anyone wants to write a description for this map go ahead

What testing is wanted: looking for bugs, exploits and to see if its to hard or easy

Map Download/Download Size: http://www.filefront.com/17063297/KF-ArmyBase-b1.rar
944.76 KB
 
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I know you want bug finding and balance testing, but I don't play KF a lot these days so I'll just go by the screenshots. I hope it'll help a bit anyway.

The theme has potential and for a non-professional it's made alright as well.

I would get rid of certain details like the carpets in the barracks. In my eyes they don't really fit there. However, I would add details in other places. E.g. the place around the fountain is a little bare. I think KillingFloorStatics.usx or whatever it's called has army trucks you could put there.
Some custom content couldn't hurt. For example the interiors of the buildings could be layed out with this ugly, practical plastic floor mat stuff like this but much darker:
Product-20058423737.jpg


You could also add some bright, hostile looking neon lights here and there. Not enough to break the bleak look you're going for but enough to create some more recognizable highlights. You can also use them for impressive shadow play. E.g. have the one bright light in the section be conveniently placed in front of a door so it creates a sharp block of light that shines into a room. Like this:
DarkRedRoomBrightDoor-Boskizzi-450x299.jpg


Or the old but still effective videogame clich
 
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thanks murphy

the map already has some trucks off in the darkness ya can see em if ya look hard enough might make one that is on with headlights to illuminate that area around the fountian dose look a bit plain but the stretching the terrain texture helps alot didn't know i could do that

i have just started making custom stuff textures, meshes (not that good at it) etc but im getting there

i havent finished the map yet needs more work to make it look not so empty but thanks for the ideas and the feedback
 
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