The economy in the game is broken in the simple sense that specimins give low amounts of money that only amount to something useful after you have killed a large number not bothering to take into account the wave when a player joined or what gun they are using.
When a new players join a game in progress there are several things staked against him that prevent him from being useful until the next map. The first is that they start with a static amount of cash. The second is that they start with a single pistol and even if they are really good players the guy with the aa12 will mow down most of the specimins effectively kill stealing any reward the new comer had a chance to earn.
Thirdly a newcomer will probably die with out body armor if the wave is anything over 5 losing all the money he earned/could have earned.
I have a simple fix for this rewards for kills are increased/decreased based on the level of the gun you are using and the current wave of play. a guy mowing the grass with an aa12 on the 10'th wave would make a normal reasionable amount of money while the new player with the pistol would make significantly more with each headshot allowing him to catch up to the other players. the bonus is lost when a tear 2 or 3 weapon is purchased.
The second fix is upon death the starting money is based on the current wave. The higher the wave the more starting money you get so that you can equip yourself with at least a hand cannon and body armor in the later rounds.
When a new players join a game in progress there are several things staked against him that prevent him from being useful until the next map. The first is that they start with a static amount of cash. The second is that they start with a single pistol and even if they are really good players the guy with the aa12 will mow down most of the specimins effectively kill stealing any reward the new comer had a chance to earn.
Thirdly a newcomer will probably die with out body armor if the wave is anything over 5 losing all the money he earned/could have earned.
I have a simple fix for this rewards for kills are increased/decreased based on the level of the gun you are using and the current wave of play. a guy mowing the grass with an aa12 on the 10'th wave would make a normal reasionable amount of money while the new player with the pistol would make significantly more with each headshot allowing him to catch up to the other players. the bonus is lost when a tear 2 or 3 weapon is purchased.
The second fix is upon death the starting money is based on the current wave. The higher the wave the more starting money you get so that you can equip yourself with at least a hand cannon and body armor in the later rounds.