KF-Kopper-FINAL
Map Name: KF-Kopper
Playable: Yes
Description:
You spawn in an apartment building that has been abandoned since the zombie outbreak. The building is in the middle of the woods and it's totally cut out from the outside world. The zombies spawn outside the building somewhere in the woods and are trying to get to you through five entrances located around the building. Almost every window and door is weldable so the key to success is to work together and try to weld as many doors and windows as possible before they are to close. The building has two floors with two staircases on each side. On the back of the building there's some balconies and other fun stuff where you can stand and shoot the zombies on the ground as they try to enter the building. More than that i can't describe, you just have to play the map and find out yourself!
Enjoy!
*Edit*
I had to make another version of this final map to make it whitelistable. To see the difference between them two, the whitelisted version will be called KF-Kopper-FINAL-WL (wich ofc stands for whitelisted) and the other will only be called KF-Kopper-FINAL as usual.
*Edit*
Download KF-Kopper-FINAL-WL (version with no pool nor weapon room, whitelisted) [17.46MB]:
FileFront - Download
Download KF-Kopper-FINAL (version with pool and weapon room, not whitelistable) [17.68MB]:
2Shared - Download
MediaFire - Download
FileFront - Download
Update Changes:
FINAL-WL
- Whitelisted final version
- Removed the watervolume from the pool
- Removed the weapon room
- Fixed many bugs and exploits
FINAL
- Final version of this map
BetaV2
- Added doorframes and windowframes around every door/window
- Fixed all the bad lightning (to bright lights and stuff like that)
- Added fire and smoke
- Changed a few PathNodes
- Added some JumpPads for the zombies
- Fixed all doors so that they open the correct way
- Added shutters around the trader that opens between waves
- Added breakable glass
- Added and fixed some sound effects
- Added a night sky with stars and a moon (Thanks to S281 for the Skybox!)
- Fixed as many areas as i could were the zombies often got stuck
- Added more blocking volumes around some stating mashes and stuff
- Optimized the map as much as i could (Surfaces made unlit, deleted unnecessary Static Meches...)
- And probably even more tiny changes that i can't remember right now!
BetaV1
- First Release
Pictures:
(The pictures are from BetaV1 so some things may have changed)
Map Name: KF-Kopper
Playable: Yes
Description:
You spawn in an apartment building that has been abandoned since the zombie outbreak. The building is in the middle of the woods and it's totally cut out from the outside world. The zombies spawn outside the building somewhere in the woods and are trying to get to you through five entrances located around the building. Almost every window and door is weldable so the key to success is to work together and try to weld as many doors and windows as possible before they are to close. The building has two floors with two staircases on each side. On the back of the building there's some balconies and other fun stuff where you can stand and shoot the zombies on the ground as they try to enter the building. More than that i can't describe, you just have to play the map and find out yourself!
Enjoy!
*Edit*
I had to make another version of this final map to make it whitelistable. To see the difference between them two, the whitelisted version will be called KF-Kopper-FINAL-WL (wich ofc stands for whitelisted) and the other will only be called KF-Kopper-FINAL as usual.
*Edit*
Download KF-Kopper-FINAL-WL (version with no pool nor weapon room, whitelisted) [17.46MB]:
FileFront - Download
Download KF-Kopper-FINAL (version with pool and weapon room, not whitelistable) [17.68MB]:
2Shared - Download
MediaFire - Download
FileFront - Download
Update Changes:
FINAL-WL
- Whitelisted final version
- Removed the watervolume from the pool
- Removed the weapon room
- Fixed many bugs and exploits
FINAL
- Final version of this map
BetaV2
- Added doorframes and windowframes around every door/window
- Fixed all the bad lightning (to bright lights and stuff like that)
- Added fire and smoke
- Changed a few PathNodes
- Added some JumpPads for the zombies
- Fixed all doors so that they open the correct way
- Added shutters around the trader that opens between waves
- Added breakable glass
- Added and fixed some sound effects
- Added a night sky with stars and a moon (Thanks to S281 for the Skybox!)
- Fixed as many areas as i could were the zombies often got stuck
- Added more blocking volumes around some stating mashes and stuff
- Optimized the map as much as i could (Surfaces made unlit, deleted unnecessary Static Meches...)
- And probably even more tiny changes that i can't remember right now!
BetaV1
- First Release
Pictures:
(The pictures are from BetaV1 so some things may have changed)
Last edited: