First off, I play Call of Duty World at War alot. I like it. Its a great arcade shooter. I also spent many years playing CS and a dozen or more other FPS. I was a game artist so we were surrounded by them.
RO though, is the one I keep returning to. Its totally unique. Its a more intense and rewarding experience especially when you're on a good server with a good bunch of players who are communicating and working well together. Artillery is raw and genuinely terrifying (unlike CoD which is actually a bit dull .. how do you manage that!), maps have a unique feel and while not realistic are more imersing and interesting than any of the more realistic games I've played and their scale plays a great part in this. And as for tanks .. well .. there's a few faults but there's no other game out there that does it so well, especially when you're team tanking. Yes maybe Halo and others allow more than one person in a vehicle but they fail utterly to match the experience.
But reading some of the bumpf about HoS I get worried. The persistant player stats and unique weapons only available to heroes .. its the same as we see in CoD and is completely at odds with how I see RO. Imagine if in RO we could all suddenly have any weapon we want, as in CoD? If levelling up gave you an advantage? Theres CoD servers that exist solely so you can gain XP and access the better weapons. Is that what it's about?
That feels so wrong for RO. RO for me is about team work. Yes theres only a limitied number of any one kind of weapon per squad and thats good. It means the MG guy has to support the rifle guys, snipers have to stop the enmy snipers, MG and officers, assault guys have to take the initiative knowing they can rely on the MGs to give support, the officer has to lay smoke and drop arty in JUST the right place to protect everyone else. Thats the beauty of RO. Cooperation is essential. It brings almost an RPG element were in order for the team to win, the individuals have to fulfil their roles. No its not unique in itself but it is unique in that it actually works. If the MG player doesn't do his job he'll soon know about it as the rest of the players shout out for support as they're dying like flies.
The CoD format also promotes the whole NOOB crap. At least in RO, everyone who starts is effectively on the same level as everyone else, other than experience. If you don't want you team to fail then you help the new guys, give them encouragement and tips. Instead, with the CoD format it becomes all about the individual and then NOOBS get hounded out and made to feel small by the ignorant selfish ones with egos who expect a free-for-all arcade shooter.
I'll hold my hand up and admit that I'm one of the old school RO players. I dabbled with the original mod and then bought the full game. I loved that most of the players were older and mature and the gaming experience was much the better for it. But then it changed as younger players joined from their CoD and CS games shouting PWNED and claiming to be LEET. The gaming experience turned aggressive, unpleasant and disrespectful then and I stopped playing for a while. I kept popping my nose in to see how it was and once it calmed down again and it was clear many of the older guys were still here I returned properly and am still enjoying at is much as ever.
SO I'm waiting for RO:HoS. Hoping its not prostituted itself to the mainstream. Hoping it still offers a unique experience, something so unlike the multitude of arcade FPS's out there that it still stands proud, unique, needed and wanted.
RO though, is the one I keep returning to. Its totally unique. Its a more intense and rewarding experience especially when you're on a good server with a good bunch of players who are communicating and working well together. Artillery is raw and genuinely terrifying (unlike CoD which is actually a bit dull .. how do you manage that!), maps have a unique feel and while not realistic are more imersing and interesting than any of the more realistic games I've played and their scale plays a great part in this. And as for tanks .. well .. there's a few faults but there's no other game out there that does it so well, especially when you're team tanking. Yes maybe Halo and others allow more than one person in a vehicle but they fail utterly to match the experience.
But reading some of the bumpf about HoS I get worried. The persistant player stats and unique weapons only available to heroes .. its the same as we see in CoD and is completely at odds with how I see RO. Imagine if in RO we could all suddenly have any weapon we want, as in CoD? If levelling up gave you an advantage? Theres CoD servers that exist solely so you can gain XP and access the better weapons. Is that what it's about?
That feels so wrong for RO. RO for me is about team work. Yes theres only a limitied number of any one kind of weapon per squad and thats good. It means the MG guy has to support the rifle guys, snipers have to stop the enmy snipers, MG and officers, assault guys have to take the initiative knowing they can rely on the MGs to give support, the officer has to lay smoke and drop arty in JUST the right place to protect everyone else. Thats the beauty of RO. Cooperation is essential. It brings almost an RPG element were in order for the team to win, the individuals have to fulfil their roles. No its not unique in itself but it is unique in that it actually works. If the MG player doesn't do his job he'll soon know about it as the rest of the players shout out for support as they're dying like flies.
The CoD format also promotes the whole NOOB crap. At least in RO, everyone who starts is effectively on the same level as everyone else, other than experience. If you don't want you team to fail then you help the new guys, give them encouragement and tips. Instead, with the CoD format it becomes all about the individual and then NOOBS get hounded out and made to feel small by the ignorant selfish ones with egos who expect a free-for-all arcade shooter.
I'll hold my hand up and admit that I'm one of the old school RO players. I dabbled with the original mod and then bought the full game. I loved that most of the players were older and mature and the gaming experience was much the better for it. But then it changed as younger players joined from their CoD and CS games shouting PWNED and claiming to be LEET. The gaming experience turned aggressive, unpleasant and disrespectful then and I stopped playing for a while. I kept popping my nose in to see how it was and once it calmed down again and it was clear many of the older guys were still here I returned properly and am still enjoying at is much as ever.
SO I'm waiting for RO:HoS. Hoping its not prostituted itself to the mainstream. Hoping it still offers a unique experience, something so unlike the multitude of arcade FPS's out there that it still stands proud, unique, needed and wanted.
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