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Beta Map KF-RiverBed-Beta

Leon75

Member
Aug 17, 2009
24
1
Map Name: KF-RiverBed-Beta25.rom
Beta Number: 2.5 (Possible Final canditate.)
Playable: Yes
What testing is wanted:
Pathing bugs, Spots zombies can't reach.
Map Download: http://www.filefront.com/17326908/KF-Riverbed-Beta25.rar/

Description: After finding out the infection has spread across the seas, into the main land, You and your friends drive to your old house that you all built toghether a few years ago. You drive to your house, But when you go over the bridge with the truck, it collapses.You look around and you see many bodies... dead... rotting on the ground, But these bodies aren't the only dead things around here.

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Suggestions? Tell me in the comments below. Hope you like the map :D

What's Added in Beta Version 2 :

Fixed 2 bugs where zombies couldnt reach you.
Added 2nd trader.
Added a Randomly activated rain effect, wich is seen on both Preview pictures.
Added a little bit more detail to certain spots.
And probably some other stuff i forgot.
 
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ooo this is a nice change of a map i rather like the style of the level reminds me of S.T.A.L.K.E.R. :)


just a few things
Code:
-there are some parts of the main building that have no ceiling and looks
all sorts of wierd :P, if this was intentional then i suggest making the ceilings 
then alter them with some holes with wooden planks going through them 
maybe some pipes and then put some debris on the ground i think that'll really 
bring out the style of this map more.

-ai nodes work well for the most part however there are a few parts where it 
does not. ex. on the first floor the of the main building there is a sofa next to 
some boxes if i go behind it the ai can't get me  = i win. this can be fixed by 
either adding a pathnode behind the sofa or by moving the sofa out a bit more 
then adding a pathnode behind it.

-also the Zombie Spawn are slow :( i found this is because you don't have 
enough spawns and the spawn points are too small, don't be afraid to put a 
lot of these in ur level, just besure to make sure that if it's an outdoor spawn 
that you make the mindistancetoplayer set to around... i dunno 1024 for the 
back yard spawns and like 2048 for front door spawns.. oh also for outdoor 
spawns set there bNoZAxisPenalty to true because you have uneven terrain( 
note this is not a bad thing) so get going and infest ur level with 
zombiespawns

-The broken Bridge looks nice :)

- ur rain doesn't seem to work outside :( i can hear it when it turns on but no 
rain effects 

thats about all i can think of atm

Keep up the good work :D
 
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