To discourage the wanton throwing of grenades, allocate to each player a stash of grenades, these are not lost when the player dies, only when thrown. Each player, perhaps dependant upon class, receives a certain amount of grenades at the start of each map, more grenades can be earned by performing some objective. That objective could be capping, killing x ammount of enemies, defending, and or resupplies over time. There would be no maximum amount of grenades you could have in your player stash, however a player could spawn with no more then ~5 at any time. Also stolen nades would enter the players 'nade stash' (Although this is a technical duplication of grenades so it could be removed). (Players might also be given the option of how many grenades they want to spawn with)
Ro's system of grenades passed out grenades to each person as they spawned and did not penalize / reward them for their use or non use. Hence most players (Me included) addopt the stratagey of using your grenades first, then your gun; because loosing those nades is a sin against the great spam diety.
Not only does this encourage people to help cap ( they get more nades to spam with!). It also reduces nade spam as each nade actually counts.
Your thoughts?
Ro's system of grenades passed out grenades to each person as they spawned and did not penalize / reward them for their use or non use. Hence most players (Me included) addopt the stratagey of using your grenades first, then your gun; because loosing those nades is a sin against the great spam diety.
Not only does this encourage people to help cap ( they get more nades to spam with!). It also reduces nade spam as each nade actually counts.
Your thoughts?