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Perk Ideas a Day (or whenever I feel like adding some)

Repeller

Grizzled Veteran
Apr 20, 2010
118
1
Sometimes I get ideas to enhance a perk to make it better, to help advance KF into a team game, without a huge nerf, or impossible code-oriented ideas.

I will place all of the ideas in this thread as they come to me.

Here are just a few of the ideas..

Let's start with the Sharp Shooter..

Do you think SS is overpowered? I do, but it is a vital perk needed to advance in the later waves, so this is what should be done... It has been suggested that a nerf on SS weapons need to be done, and once again, I agree. The crossbow needs to be a weapon that can pierce the easier foes, but needs to be a little more "team-friendly", it is obvious that the head-shot damage needs to be decreased, not by much, but just enough to give an FP or a Scrake enough time to rage, and get close enough to show them that they have had enough of their sh*t.

The M14EBR is too "spam-friendly", giving those with no real aim the possibility to rush any zed they please, tilt their camera upwards, and let the bullets fly. I have found a lot of people suggest a lower clip size, and I agree completely. If you are aiming for the head like you should be, then you will have no problems. If you rush into a mob of zeds hoping to clear them all out, and you realize that you have to reload, you will rethink your strategy...

while I agreed that some nerfing to this perk is necessary, something needs to be added in its place.. and what better than an attachment system...

We all love the level-action, but not everyone likes the iron sight, if we are going to decrease the damage of these guns, why not make it easier for them to hit their targets at a distance, like they are meant for. attachments like a selections of scopes.. I will go further with attachments on other weapons when I get to those perks..

Let's move onto the bug that loves fire..

The Firebug is in dire need of a buff, something to make it worth using, besides the fire grenades. The idea of incendiary ammo has been posted several times on this forum, and why not? Half the weapons have a large amount of recoil, or low damage, making them not worth using without a certain perk, but adding fire to those bullets may just be the thing we need.. someone managed to make a mutator already, so how hard would it be to add a change of bullet selection for the firebug on other weapons?

Another idea that has also been suggested is a gas can which you can purchase at the trader.. Here is my take on it...

The way the thread was typed, it seemed a bit overpowered, leaving a puddle of gas that would stay lit the entire round, I don't want this. The gas can should be tactical, you should have to pour gas in the areas you need blocked off, and then light them, so they stay lit for 15 seconds max.. enough to do some damage to incoming zeds, but not enough to fly through the wave with the entire area ablaze. If the firebug is conservative, he can lay down several lines of gas down in a single round if the team keeps up their defense, Traps like these will keep the teams alive..

you should also have the optional alt-fire option which lets you throw the gas can, and light the can to cause a wide area blaze, at least two times bigger than the fire grenade radius. This will be good as a last resort.

It is 12:30 in the morning, so i'm going to cut this list short, I will have more ideas up later today.
 
Do you think SS is overpowered?

In a word, yes.

I do, but it is a vital perk needed to advance in the later waves, so this is what should be done... It has been suggested that a nerf on SS weapons need to be done, and once again, I agree. The crossbow needs to be a weapon that can pierce the easier foes, but needs to be a little more "team-friendly", it is obvious that the head-shot damage needs to be decreased, not by much, but just enough to give an FP or a Scrake enough time to rage, and get close enough to show them that they have had enough of their sh*t.

Leave the Xbow alone, it's done nothing to you.

The M14EBR is too "spam-friendly", giving those with no real aim the possibility to rush any zed they please, tilt their camera upwards, and let the bullets fly. I have found a lot of people suggest a lower clip size, and I agree completely. If you are aiming for the head like you should be, then you will have no problems. If you rush into a mob of zeds hoping to clear them all out, and you realize that you have to reload, you will rethink your strategy...

The M14EBR is the worst idea in the world. It is called a MAGAZINE, not a clip. You probably should be informed that the M14 has an entirely realistic magazine size, and the only thing that is needed is to remove the laser sight and halve the number of magazines that a sharpshooter, or anyone, can carry.

while I agreed that some nerfing to this perk is necessary, something needs to be added in its place.. and what better than an attachment system...

We all love the level-action, but not everyone likes the iron sight, if we are going to decrease the damage of these guns, why not make it easier for them to hit their targets at a distance, like they are meant for. attachments like a selections of scopes.. I will go further with attachments on other weapons when I get to those perks..

First off, it's the LEVER action, not level action. The iron sight is fine, and who said anything about nerfing the LAR? It's hardly used as it is. The LAR is fine as it is.

Let's move onto the bug that loves fire..

The Firebug is in dire need of a buff, something to make it worth using, besides the fire grenades. The idea of incendiary ammo has been posted several times on this forum, and why not? Half the weapons have a large amount of recoil, or low damage, making them not worth using without a certain perk, but adding fire to those bullets may just be the thing we need.. someone managed to make a mutator already, so how hard would it be to add a change of bullet selection for the firebug on other weapons?

Another idea that has also been suggested is a gas can which you can purchase at the trader.. Here is my take on it...

The way the thread was typed, it seemed a bit overpowered, leaving a puddle of gas that would stay lit the entire round, I don't want this. The gas can should be tactical, you should have to pour gas in the areas you need blocked off, and then light them, so they stay lit for 15 seconds max.. enough to do some damage to incoming zeds, but not enough to fly through the wave with the entire area ablaze. If the firebug is conservative, he can lay down several lines of gas down in a single round if the team keeps up their defense, Traps like these will keep the teams alive..

you should also have the optional alt-fire option which lets you throw the gas can, and light the can to cause a wide area blaze, at least two times bigger than the fire grenade radius. This will be good as a last resort.

It is 12:30 in the morning, so i'm going to cut this list short, I will have more ideas up later today.

Rather than that, the best option is to make the welder a firebug weapon that deals damage. Weak damage, but damage. Or an aerosol can and lighter. With something big and heavy as a Tier 3 and nerfing the Flamethrower's weight. This would be easier to implement and better than that. We already have pipebombs that work like that.

Though the incendiary ammo is better than nothing.
 
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In a word, yes.



Leave the Xbow alone, it's done nothing to you.



The M14EBR is the worst idea in the world. It is called a MAGAZINE, not a clip. You probably should be informed that the M14 has an entirely realistic magazine size, and the only thing that is needed is to remove the laser sight and halve the number of magazines that a sharpshooter, or anyone, can carry.



First off, it's the LEVER action, not level action. The iron sight is fine, and who said anything about nerfing the LAR? It's hardly used as it is. The LAR is fine as it is.



Rather than that, the best option is to make the welder a firebug weapon that deals damage. Weak damage, but damage. Or an aerosol can and lighter. With something big and heavy as a Tier 3 and nerfing the Flamethrower's weight. This would be easier to implement and better than that. We already have pipebombs that work like that.

Though the incendiary ammo is better than nothing.


Well, unlike my Wingz thread, most of these are being pulled out of my a**. I just made this thread for the little ideas that I get while playing.
You shouldn't take any of my ideas seriously, because I don't, and you can ask questions, but I will openly say that I pulled these ideas out of my a**, and I will probably pull an answer out the same way.

Well, I guess the welder COULD work as a duel-perk weapons, usable by the Support Specialist AND Firebug. I just have personal problems with this idea. Since the Firebug would almost never use the welder except as a last resort, and I have never seen a firebug go out of his way to weld the door for his team, he would only use it 1% of the time.. This is just a bad idea for an update that could be used to give him more useful equipment.

Just to make thing's simple for the devs, if incendiary ammo is too tough to add for every weapon, simply make some kind of SMG specifically for the Firebug that carries only incendiary ammo, possibly light a melee weapon on fire to catch enemies on fire, and slice them into bits?
 
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Have to agree to the point of the SS. Yes, Xbow needs a Nerf, and yes, M14 needs it even more. However, attachments? Do you think of a whole new system where you choose an attachment out of like 5 different ones when you buy a weapon?
Don't like the idea. The only thing you could do is changing the Ironsight of the LAR if you think its so bad (is it really?).

Firebug needs a Buff, your also right at this point. This can happen with new Weapons for him, or how you said, with incendiary ammo.

For new weapons there are enough threads yet, let's talk bout the incendiary ammo. Wouldn't it be kind of overpowered if a Firebug may take a weapon, shoot 1 Bullet into each specimen and it all burns? Thats actually that what he should do with the Flamethrower, just taking away the streams of fire coming out of the FT (And with this the negative effect that you won't see anything if a nap starts shooting all around him)

All i could think about is a little Percentage coming from his Perk lvls, so he would benefit from shooting with other weapons as well, but couldnt easily turn everthing on the map on fire.

Cub3r
 
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Hey guys,
I totally agree X-Bow and M14 need a nerf and i also agree that firebug should get more weapons or at least more gas for the thrower...
On the SS:
I would'nt propose removing the laser from the M14: some more recoil and less mags should do just as fine...."maybe" nerf dmg a little and change weights of lever and M14
Coming to the FB:
There are already threads full of ideas for new weapons and I think it would be great to give him 1 or 2 but I totally agree with Repeller... Welder is not the answer to the problem^^
The "Thermal Lance" (http://forums.tripwireinteractive.com/showthread.php?t=39982&highlight=Thermal+Lance) however would be a nice improvement...
Think you referred to this as "Gas Can" (http://forums.tripwireinteractive.com/showthread.php?t=37690&highlight=firebug) right? well I think it's way to OP too and I don't think it would fit in KF that way even if it lasts only 15secs or things like you said...
Oh almost forgot about one thing: Please no incendiary rounds! I think they might add in but I would not say it's a good idea because adding new weapons for the FB is way better and gives the FBs out there something new and not a thing each other class uses too but with a chance to set something on fire. Rather do as mentioned above and give the FB more gas cans for the FT!^^

Greetz
Thugdil

PS: "Lots of Ideas!"(http://forums.tripwireinteractive.com/showthread.php?t=41662) is a thread you should definitely take a look at if you didn't already!^^
PPS: I apologize for any wrong sentences! I'm german! :D
 
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How could I forget about this.. this is one of the most important ideas ive had.. ahem..... MORE VOICES!

Don't get me wrong, listening to the same British mocking voices is nice,but there are only 2 sets of voices, and they both say the same things.. I personally think each character should have its own distinct voice, which would give us something else to buy the DLC packs for. How hard would it be to ask some bums to talk into a recorder (I know its not really that easy...) then toss it into the game. Makes me wonder how Mr.Foster, or Carnivore would sound..
 
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Woah woah....Candlejack, i thought you and i had a sort of...mutual understanding of sharpie weapons being overpowered?

Crossbow is either just as bad as the m14, if not worse.

Definitely needs a nerf.

While i see where you're coming from, sharpie weapons are overpowered, we need to take this one step at a time. First we nerf the EBR, then we nerf the Xbow, then we make the Gunslinger perk.

But M14 first.
 
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Gunslinger yes or no, this is not what should be discussed in this Topic. So please keep him out of here.

The thing with the voices is a nice idea though, never really thought about it however it would be nice to have some new voices which differ from person to person ... would give them kind of background, kind of ... personlaity. Nice idea.

Cub3r
 
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