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Stopwatch gametype

Zetsumei

Grizzled Veteran
Nov 22, 2005
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Amsterdam, Netherlands
In some games you have the ability to play maps in a stopwatch mode.

What does this mean? Basically if you have 2 teams, team A and B.

1) First team A attacks and team B defends, and team A tries to capture all objectives before the map time runs out.

2) Then team B attacks and team A defends (teams swap sides), and team B tries to capture all objectives quicker than team A captured them.

If team B wins the map quicker than team A they win, if team A managed to win quicker than team B then team A wins. And if both team A and B failed to capture the capzone within the map's time limit, then the game is a draw.

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Of course this would be an optional game type and most servers would probably run the default game type, there are plenty of people that only want to play as axis for instance.

The advantage however of playing both sides is that there can be a bit more competitiveness in public play, as maps are never truly balanced 100% however by playing both sides both teams are facing similar difficulties.

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Beside this suggestion, a way to just automatically swap people to the other side would be nice as well (of course only for the servers that want to run the game that way).
 
when teams switch you switch team. Axis become Allies and Allies become axis.
So first team A is axis and defends and team B is allies and attacks. Then the teams switch side and team B is axis and defends and team A is allied and attacks.

The different colour of uniforms and the different weapons and weapon loadouts make it that you can not stay as allies and just attack a map as allies. Beside that in a lot of cases it wouldn't always be historically accurate. (Imagine germans defending the grain silo or pavlov's house instead of the allies).
 
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Beside that in a lot of cases it wouldn't always be historically accurate. (Imagine germans defending the grain silo or pavlov's house instead of the allies).

That's the reason I think it shouldn't be a mainstream gametype, only as a "not widely played gametype". I'm a big fan of historical accuracy, so IMO the main gametype, which should be played 80% of the time in most servers, is still the ROTeamGame, as it's shown in Xfire xD
 
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its pretty similar to clan battles but it enables to play in a clanbased method in public games. It was pretty successful in for example return to castle wolfenstein.

Aka although it could work in clan matches (a lot of clanners don't like the time limit and prefer it as it is now). It could primarily make public games more fun for people that like to play more competitive.

Like clanners while pubbing, or clanners that don't want to join a clan :p.
 
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I dont think it should be a game type per se more like a stock mutator.

As it can work with both say stopwatch as territory, as long as its a map where 1 side defends and one side attacks. Its a sort of "game type" that has been used in multiple games over the past, return to castle wolfenstein is where i've known it the most from.
 
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