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Level Design specific breakable door

bSmallarmsdamage allows the door to be destroyed with a gun or a weapon that is otherwise not a grenade/specimen/patty fire when welded. The damage threshold sets how much damage it takes to the destroy the door when welded. If you want the door to be blown up by a specific damage type, then your outta luck. Actually heres my solution:
Setup a trigger in front of the door and set the trigger type to TT_ClassProximity and under ClassProximityType put in the specific damage type you want. You may adjust the damage threshold to want you want (The damage doesn't build up unlike the KFDoorMovers so if the damage threshold is 100 and you fire a 9mm at it, it won't trigger cuz the damage in one hit isn't enuff. If the threshold was 10, then it wud trigger). Then setup a scripted trigger and have wait for event for the first action and the event being the one of the one from the trigger setup on the door. Then second action put in destroyactor and make the destroy tag the tag of the door you wanna destroy. If it doesn't add an explosion effect then put in spawnactor in the third action and select one such as LawExplosion. The fourth action shud end the script.
 
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