Time to do the massive 3 player response.
Advice?
Do you even know what your own topic is about anymore?
I was not trying to give you advice.
If you want advice on playing berserker, there are more than enough tutorials out there telling you how to do it.
I said advice and opinion. As I said as well, I'll take any person at face value but when you comment on my playing ability that means I can bring yours into the conversation as well.
Protip: None of those say that the berserker has "nothing to fear from any mob".
Protip: Read more threads on this board. Check out the thread that was just made on favorite perks. Read what people have said about berserkers.
That you are taking my performance in some random pub game as some sort of "evidence" for anything instead of your own experience says more about you than it says about me.
Whatever dude. You did the same thing with my single comment about berserkers and you still are. Let it go.
From the very start, all I said is that your enemy idea counters the berserker.
It counters the berserker the exact same way it counters every other class except flamer and demo. It does not eliminate the need for the berserker class.
You then proceeded to describe how the berserker can "wade through enemy masses with no fear for any mob due to his damage resistance so him having to call for help for once would do no harm" which is pretty far from how the berserker actually plays (you also contradicted yourself here, just in case you haven't noticed. Why would he need to call for help if that enemy doesn't counter him?).
Which the berserker class does. Which everyone with lvl 6 melee does. Which people brag about all of the time Also, no contradiction. Melee can kill Blob just like every other class can kill Blob. But the best way to kill Blob is with fire or demo. The melee would call for the flamer just like the SS, support, and medic would call for the best way, NOT THE ONLY WAY, to kill Blob.
If you knew how to play berserker, you'd know that.
You just wouldn't say such a silly thing that can only come from someone who has only seen other people play zerker and just looked at some stats.
See, won't let it go.
All I was trying to do is getting you to acknowledge the simple fact that this thing is a berserker counter the same way, or even worse, the siren, bloat and husk are berserker counters.
But it doesn't. You speak of it as if it is only a melee counter. It counters every other perk except for demo and firebug. AGAIN, every class can kill Blob. But there is a good, better, and best way to kill Blob.
Bringing something you have overlooked to your attention.
And I welcome such comments. But when you directly tell someone that they have no idea what they are talking about, multiple times, in no uncertain terms, don't expect the most polite replay.
In the light that, due to the sheer masses of them, no idea posted here probably has any chance of being implemented into the actual game though, disregard everything I said, your idea is awesome.
Good day.
No they don't. I have no illusions about that. But thanks for saying Blob is awesome.
If I didn't want your opinion, I wouldn't have replied to your posts.
Berserkers specializes in melee weaponry and they lose their speed bonues when using other weapons so tell me why a zerker's abilities should be compromised to the point where they are almost useless against the blob?
Every berserker I have ever been in a game with always has a backup weapon.
Nope, this only supports the idea that you'll prioritize one perk over another.
Every perk can kill Blob.
I can't wait to see how you explain that slowing movement helps the team more than it hurts them.
I thought the conversation was still in the "pools of acid affect specimens as well as players." If the pools don't affect specimens then slowing movement wouldn't help the team.
Firstly, dont just say "I doubt it". Your baseless assumptions only proves your ignorance; you've never experienced the pain of playing games a on P4 desktop w/ a integrated graphics. And don't insult my friend by saying he should get better hardware because he can't, he's trying to finish college and has to financially support a relative in the hospital. The last thing I need to hear from you is "he shouldn't play if he don't have the hardware or because he busy with heavy responsibilities". He's still human and he has gaming needs just as much as we do. And if only 20 blobs spawn a whole game, I don't think they are worth the effort to inplemenet into the game. Anyone else with me on this?
Wow. Really. Wow. You just made an assumption, insulted me, then told me what I have never experienced, and then just kept on going. And going. And going.
I said "I doubt it" because it was the polite way to reply without making a direct statement. If you had read earlier in the thread, someone who knows more about framerates than either of us, made his learned opinion known and it was that it would be fine.
I still don't see how this doesn't support the camping nature of the game. Firstly; "blobs" are ranged. Secondly; depending on how they die they could leave pools of acid which kills - tell me how this DOESNT restrict the movement of the team?
I'm not sure of your question. You've put a bunch of negatives everywhere. I'm going to reply and if I don't answer your question directly, just let me know and I'll try again. Think of every time you've been in a barricaded position. A closed room and a longish hall. If the one way out of the barricade leads to running through 20 feet of acid pools then players are going to lose health as they run out and armor as they run back in. Now imagine that at the end of the wave, a few players survive with 10 to 30 health. Can they run through the acid and not die? Maybe. Will they need to heal up first to make it? That burns time. Then they have to run back. Barricading, and this is the important part, not paying attention to what they are doing (mindlessly firing bullets at everything that moves) impacts the entire team throughout the game. But if they pay attention to what they are doing, then no acid pools.
If the pools go away with fire, you know whats going to happen?
Pools don't go away with fire. You kill Blob with bullets and you have to deal with the small acid pool throughout the game. That gives incentive to kill Blob in the best way possible.
And again why would the acid stays on the ground, but when you get some on you, you dont die?
The same way a bloat can vomit on you and a player doesn't necessarily die. Only if the damage drops his health to zero.
If it gets through kevlar, i'm pretty sure it goes through leather (gloves). SO even if you try to wipe it out, if will simply get through your gloves and into your hands. Try to hold a weapon with acid burning your hands slowly.
Same thing as a bloat attack. Dude, we are talking about a game where magazine are magically attached to weapons, money is magically added for kills, specimens spawn from the same spots every game, doors magically reappear at the beginning of each wave, and so on. Bloat attack blinds someone for a few seconds then their vision is perfect again.
Finally, why would explosives damage him? The explosives would get stuck into the gel and would not explode since its not a solid surface.
Not sure what "not a solid surface" has to do with anything. Grenades are timed, not triggered by contact.
And i dont believe your zed wouldn't have any vital organs, so why would the melee weapons be unable to damage him (a katana can go pretty far in almost anything and since this is gel, it will go right through it and slice the organs).
Blob is made up of gel. Just like running a knife through thick soup. Goes right through and comes right out.