Most people have been talking about buffing/nerfing weapons since the last update. But that could cause other balance issues vs other specimens.
I remember when TWI introduced the HUSK into the game and boy that did change the gameplay in a good way.
I'd like to see another new specimen that will help to evolve the game experience more. Maybe a very fast moving zombie etc. Like the speed of L4D zombies with swaying and dodging alike.
...
I will based these changes on Suicidal difficulty. Newbies that dont play suicidal might not acknowledge these ideas. It will scale itself down on other difficulties too. Theres absolutely ZERO credit when you play any other difficulty than Suicidal with a LVL6 perk.
So please based your comments on Suicidal mode experience.
...
FLESH POUND
Decrease Headshot damage done by Xbow only. Making it a 2 shot kill. After the 1st shot, FP will rage. Giving the FP enough remaining HP to cause a little disturbance and putting players on FOCUS. Other Perks can shoot it down(waste ammo) or otherwise the 2nd Xbow shot will put it down.
SCRAKE
Again decrease the Headshot damage done by Xbow only. 1st Xbow shot putting the scrake on rage, leaving very little HP left, enough for a direct headshot from Hand Cannon to put it down.
XBOW
Needs to be more costly. Atleast make the price more costly to non-SS. Otherwise $500-$600 looks good to me. Reload time and ammo is fine, especially with the balance on FP and Scrake mentioned above.
M14
Needs reduction of Ammo Clips from 15 to around 7. This should stop noobs spamming shots and maybe users will actually try to aim properly. This will also give SCAR+lvl6 commando more justice in comparison.
M14 should be balanced so it is used Sharp and Conservatively and is only strong and low re-coil in the hands of a Sharp Shooter.
I can't imagine more recoil addded, it already has crazy recoil on non-SS perks.
Reload time is fine, because Handguns reload quicker still.
LEVER ACTION RIFLE(just a little praise)
An excellent side arm with M14. Stuns Husks on body shot and stuns Scrakes on Headshot. Deadly headshots to sirens and Husks. For a Tier 1 weapon, Brilliant!
COMMANDO
If Xbow and M14(sharp shooter) receives the balance as above mentioned, this will give Commando some justice. I can only think of a small 5% headshot bonus damage for LVL6 Commando.
BULPUP
This weapon has become useless on Suicidal mode since zombies move faster and have more HP. But I dont think anything needs to be done to it since it will affect AK47 and SCAR. Its still useful on normal and hard mode.
SIREN
This B**** still screams when its head gets blown off. Bit glitchy there since you loose HP from its 'headless scream' and die when you only have 5hp left lol
AA12 and Support Specialist
This weapon was supposed to be a beast! But sadly no. Its shards are inaccurate. Since it has a narrow firing stream, there should be more shards added so its guaranteed to hit upon fire. About 30%+ of the time, the shards miss even when shooting down the iron sight.
Either that adjustment or an extra clip. Because many people prefer to use the normal shotgun. You even see Support Specialists use shotgun + xbow? wtf?
It definitely needs more justice for its damn price. Its an AA12 for F*** sake.
FIREBUG
Needs another weapon. Or 'Fire rounds' on any weapon they use for extra burn damage. (Shotty + fire rounds = COOL!)
CHAINSAW
This weapon needs to be brought back to how it was before. Since its heavy, it makes up for power. Doesnt Balance since katana is lighter and stronger.
Nowadays, Berzerkers and Medics run around with Xbow and Katana. Cmon! That aint a Real Berzerker!
Before the Chainsaw nerf, Ive seen Real berzerker players running around with Katana and Chainsaw together. Its not easy but damn skillful.
MEDIC
Dont seem to have a problem here since Zombies are Buffed on Suicidal mode.
AMMO PRICE
There seems to be some weapons are cheaper to just sell and rebuy rather than refilling ammo. Like hunting shotgun and xbow. I dont know why this idea was input but I think its a bit silly and lame. Might need to review the ammo price system.
Thats about it for me. Just a new perspective.
I remember when TWI introduced the HUSK into the game and boy that did change the gameplay in a good way.
I'd like to see another new specimen that will help to evolve the game experience more. Maybe a very fast moving zombie etc. Like the speed of L4D zombies with swaying and dodging alike.
...
I will based these changes on Suicidal difficulty. Newbies that dont play suicidal might not acknowledge these ideas. It will scale itself down on other difficulties too. Theres absolutely ZERO credit when you play any other difficulty than Suicidal with a LVL6 perk.
So please based your comments on Suicidal mode experience.
...
FLESH POUND
Decrease Headshot damage done by Xbow only. Making it a 2 shot kill. After the 1st shot, FP will rage. Giving the FP enough remaining HP to cause a little disturbance and putting players on FOCUS. Other Perks can shoot it down(waste ammo) or otherwise the 2nd Xbow shot will put it down.
SCRAKE
Again decrease the Headshot damage done by Xbow only. 1st Xbow shot putting the scrake on rage, leaving very little HP left, enough for a direct headshot from Hand Cannon to put it down.
XBOW
Needs to be more costly. Atleast make the price more costly to non-SS. Otherwise $500-$600 looks good to me. Reload time and ammo is fine, especially with the balance on FP and Scrake mentioned above.
M14
Needs reduction of Ammo Clips from 15 to around 7. This should stop noobs spamming shots and maybe users will actually try to aim properly. This will also give SCAR+lvl6 commando more justice in comparison.
M14 should be balanced so it is used Sharp and Conservatively and is only strong and low re-coil in the hands of a Sharp Shooter.
I can't imagine more recoil addded, it already has crazy recoil on non-SS perks.
Reload time is fine, because Handguns reload quicker still.
LEVER ACTION RIFLE(just a little praise)
An excellent side arm with M14. Stuns Husks on body shot and stuns Scrakes on Headshot. Deadly headshots to sirens and Husks. For a Tier 1 weapon, Brilliant!
COMMANDO
If Xbow and M14(sharp shooter) receives the balance as above mentioned, this will give Commando some justice. I can only think of a small 5% headshot bonus damage for LVL6 Commando.
BULPUP
This weapon has become useless on Suicidal mode since zombies move faster and have more HP. But I dont think anything needs to be done to it since it will affect AK47 and SCAR. Its still useful on normal and hard mode.
SIREN
This B**** still screams when its head gets blown off. Bit glitchy there since you loose HP from its 'headless scream' and die when you only have 5hp left lol
AA12 and Support Specialist
This weapon was supposed to be a beast! But sadly no. Its shards are inaccurate. Since it has a narrow firing stream, there should be more shards added so its guaranteed to hit upon fire. About 30%+ of the time, the shards miss even when shooting down the iron sight.
Either that adjustment or an extra clip. Because many people prefer to use the normal shotgun. You even see Support Specialists use shotgun + xbow? wtf?
It definitely needs more justice for its damn price. Its an AA12 for F*** sake.
FIREBUG
Needs another weapon. Or 'Fire rounds' on any weapon they use for extra burn damage. (Shotty + fire rounds = COOL!)
CHAINSAW
This weapon needs to be brought back to how it was before. Since its heavy, it makes up for power. Doesnt Balance since katana is lighter and stronger.
Nowadays, Berzerkers and Medics run around with Xbow and Katana. Cmon! That aint a Real Berzerker!
Before the Chainsaw nerf, Ive seen Real berzerker players running around with Katana and Chainsaw together. Its not easy but damn skillful.
MEDIC
Dont seem to have a problem here since Zombies are Buffed on Suicidal mode.
AMMO PRICE
There seems to be some weapons are cheaper to just sell and rebuy rather than refilling ammo. Like hunting shotgun and xbow. I dont know why this idea was input but I think its a bit silly and lame. Might need to review the ammo price system.
Thats about it for me. Just a new perspective.
Last edited: