Speak for yourself >.<People can hit a baseball with a bat with relative ease.
Yes you do. In my experience, of which I unfortunately have a lot, the free aim sets in after you release the charge. The strike first hits a point area exactly in the center of the screen, after which you have a short time in which to literally drag your bayonet to your target in nonsensical and unrealistic fashion before the strike damage is actually dealt.The issue with free aim is that you do not really see where the gun is pointing while doing the bayonet animation (especially on widescreen monitors so the bottom of the image is cut off so you see less of your weapon to find out where its pointing).
You also have to lead a target moving at a low velocity relative to your bullet at virtually point blank range. Might just be an issue with network or animation lag.Especially as there is no free aim in the charging stance, aka while charging it looks to be hitting in the center of your screen. So while an enemy is moving left of you, you'll turn your screen to the left and stab, so it feels like you have to stab ahead of the target.
You do indeed have to stab ahead of your target, by more than what really seems natural. There should probably realistically be a delay between release and the strike damage but IMO it should be equal to the actual time it takes for the animation to be completed.
Upvote
0