Map Name: Duke Nukem 3D Level 1
on map end, causes "soft crash" and server starts default map
Download Links:
!!! NEED THIS FILE IN SYSTEM DIR !!!
clientmaterialtrigger.u
Map: Filefront KF-Duke3dM1v05
Map size: 24mb
Music: Filefront KF-Duke3dm1music
Music Extracted Size: 45mb
Music Download Size: 46mb (odd, but i guess thats how it goes, i use 7z ultra compression)
I made the music separate just in case you don't want it.
Map Description:
First level from Duke Nukem 3D, but "killingfloorized", so its not sunny and cheery.
There are a few secrets in it, some from the original dukenukem level, and a few i made myself, just so you have something to do other than kill zombies.
If your offended by porn (cartoonish breasts) then don't play/run this level on your server.
This is my first Unrealed map, ever. We've had it running on Bob's Whorehouse for quite some time, so got most of the kinks out, yes zombies get stuck on the jumppads sometimes, but there's not much i can do to fix it.
v05 Changes:
added blocking volumes around all the exploits, played with distance fogs and zones, hopefully everything works OK.
i'll submit this version to be whitelisted and see what else crops up.
Screenshots:
on map end, causes "soft crash" and server starts default map
Download Links:
!!! NEED THIS FILE IN SYSTEM DIR !!!
clientmaterialtrigger.u
Map: Filefront KF-Duke3dM1v05
Map size: 24mb
Music: Filefront KF-Duke3dm1music
Music Extracted Size: 45mb
Music Download Size: 46mb (odd, but i guess thats how it goes, i use 7z ultra compression)
I made the music separate just in case you don't want it.
Map Description:
First level from Duke Nukem 3D, but "killingfloorized", so its not sunny and cheery.
There are a few secrets in it, some from the original dukenukem level, and a few i made myself, just so you have something to do other than kill zombies.
If your offended by porn (cartoonish breasts) then don't play/run this level on your server.
This is my first Unrealed map, ever. We've had it running on Bob's Whorehouse for quite some time, so got most of the kinks out, yes zombies get stuck on the jumppads sometimes, but there's not much i can do to fix it.
v05 Changes:
added blocking volumes around all the exploits, played with distance fogs and zones, hopefully everything works OK.
i'll submit this version to be whitelisted and see what else crops up.
Screenshots:
Last edited: