Hello everyone, let me just say this idea is probably horrible, but I just cannot help but post it. I have an idea for the single player storyline for the game that I wanted to share. The main concept is to build attachment to the guys in your squad as well as to give an immersive in-depth background about what they are experiencing. First, you start out as a rookie and have to play a few missions to earn a command, each of these missions would begin as if the player is writing a letter to a loved one, this is where TWI could go into building character depth, then let the player experience it. After you earn your command, you then have to choose the members who are going to be in your squad. For each member you choose, you need to play a series of missions as that person that leads them up to the time that they might be chosen for your squad. Again with every mission in that specific person, it starts as a letter home and helps to define that specific character.
I think what this would do would be to build attachment to not only your character, but the characters of your squad. It will also give you a deep insight into these people outside of just telling a story. Once your squad is built, you play a series of missions together. At the end of it all you would essentially be standing, with the members of your squad that survived, as heroes of Stalingrad. If everything works out, the player will feel an emotional bond with the person he is playing as, as well as his squad members. Also it would help the player to not only get a good understand of the hope, fear, and other raw emotions that went on, but to then create the same feelings from the experience of the games combat.
Anyways, thats the idea.
TWB*JimMiller
I think what this would do would be to build attachment to not only your character, but the characters of your squad. It will also give you a deep insight into these people outside of just telling a story. Once your squad is built, you play a series of missions together. At the end of it all you would essentially be standing, with the members of your squad that survived, as heroes of Stalingrad. If everything works out, the player will feel an emotional bond with the person he is playing as, as well as his squad members. Also it would help the player to not only get a good understand of the hope, fear, and other raw emotions that went on, but to then create the same feelings from the experience of the games combat.
Anyways, thats the idea.
TWB*JimMiller