in RO when you are dead you see another teammember in 3rd person (spectator mode).
This is like the "standard" in FPS. But it also brings problems:
you can see left and right of the player you watch, and proberly see an enemy that would be unseen under normal conditions.
Because of unfair advantages its turned off in most clanplay (or similar like BFE, IC)
Now this is proberly the worst solution.
I remember playing BFE, and we were forced to look at a black screen for up to 30 seconds cause the ghost cam was turned off.
Belive me, watching a black screen is not entertaining...
Ok, here is my idea:
there could be an "UAV like ghost cam" hovering in circles over the battlefield. Everyone sees the same, no one has an advantage.
You cant controll the path of the ghost cam, its flying in circles on a fixed path!
If the ghost cam is hovering at an altitude of 50-100m over the map, you wont see a hidden sniper. And because you dont follow a specific soldier, you cant warn a teammember "Player X, I
This is like the "standard" in FPS. But it also brings problems:
you can see left and right of the player you watch, and proberly see an enemy that would be unseen under normal conditions.
Because of unfair advantages its turned off in most clanplay (or similar like BFE, IC)
Now this is proberly the worst solution.
I remember playing BFE, and we were forced to look at a black screen for up to 30 seconds cause the ghost cam was turned off.
Belive me, watching a black screen is not entertaining...
Ok, here is my idea:
there could be an "UAV like ghost cam" hovering in circles over the battlefield. Everyone sees the same, no one has an advantage.
You cant controll the path of the ghost cam, its flying in circles on a fixed path!
If the ghost cam is hovering at an altitude of 50-100m over the map, you wont see a hidden sniper. And because you dont follow a specific soldier, you cant warn a teammember "Player X, I
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