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Final Map KF-DeathBasinSands

arramus

Grizzled Veteran
May 8, 2009
1,142
57
Residing in Japan
This file can be downloaded from the Sandcrawler Network here.

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KF-DeathBasinSands - 26th of March 2010
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This map replaces the original KF-DeathBasin. Updates include:

Fixes to exploits.
Cosmetic additions.

KF-DeathBasinSands places you in a hot desert surrounded by impenetrable cliff faces. Fend off the zombie hoardes with whatever weaponry you have at your disposal.

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KF-DeathBasinSands features:
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6 Trader 'Outposts' with custom textures for trader by JustFilth.
http://forums.tripwireinteractive.com/showthread.php?t=39948

14 Pickups for both weapons and ammo.

Different default music tracks for 10 seperate waves and 3 different music tracks for trader room activity.

A large open battle area.

Contoured sandy terrain.

Non functional vehicle Static Meshes ported by TheBlackCheetah.

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Installation
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Place KF-DeathBasinSands.rom in your server map folder.
Place the compressed KF-DeathBasinSands.rom.uz2 in your redirect.

Add KF-DeathBasinSands to your server map rotation through the KillingFloor.ini or Web Based Interface.

Be fair, friendly, and have fun.
See you in the servers.

arramus

deathbasinsands4.jpg


deathbasinsands3.jpg


deathbasinsands2.jpg


deathbasinsands1.jpg
 
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it's a shame noone runs a server with the vehicles mod.

when is BDVehicles going to be finished if at all? :< this map would be perfect for that. (the run over version of course)

I sent BD a PM a couple of weeks ago and got a positive reply back so let's hope our wait brings something very soon. I want to customise this map for it as well as other community made maps that fit the theme.
 
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I sent BD a PM a couple of weeks ago and got a positive reply back so let's hope our wait brings something very soon. I want to customise this map for it as well as other community made maps that fit the theme.

:) that's great news. I was just worrying that the project had fallen through. i'm willing to wait as long as it will in fact be released at some point.
 
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