You two just take your crazy antics over there in that corner. *shoos you away*
So, seems I missed the party. What's this mod all about and what's the progress?
Go on the first page and you will find out!
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You two just take your crazy antics over there in that corner. *shoos you away*
So, seems I missed the party. What's this mod all about and what's the progress?
That only happens in normal mode, but, that is normal. It SHOULD happen.And also there is a little bug about headshots. Sometimes FP/Scrake die with 1 HIT to head of Xbow. Of course it also is in original, but for Versus headshots shouldn't really affect FPs and Scrakes as far as they are human players who want to have fun, not die as soon as spawned...
And the FP never has red battery when rage. Kind of bug, thing you wanted to be, or just didn't bother that yet?
That only happens in normal mode, but, that is normal. It SHOULD happen.
You need a high perk level to kill an FP with a crossbow (in one hit), but, I guess those are being forced. But, if that is how it's supposed to be in the normal game, I say it should stay.Nope, it happened on my friend's server on the SUICIDAL mode, he was sure of himself. He took me down with Xbow headshots... 1 shot = FP died... WTF >_<
But ye, that happens even without mutator... but for this mutator human players need some kind of resistance from headshots for some speciments... specially Scrakes and FPs... 1 headshot = DEAD!? On SUICIDAL!? OK, could happen ofc, but damn, for Versus it's really heck of unfair play... And another unfair thing is people most likely enjoy being husks and stalkers, awhile being FPs and Scrakes now is pain in the... butt... if u know what I mean :'(
It kinda destroys the gameplay >.>
I'm sorry, but that is just retarded. Not to mention entirely unnecessary.Anti-camping will now be implemented. Renders all your w00tings obsolete.
Any husk that camps in one place will get a spawned law in the face.
Anti-camping will now be implemented. Renders all your w00tings obsolete.
Any husk that camps in one place will get a spawned law in the face.
Anti-camping will now be implemented. Renders all your w00tings obsolete.
Any husk that camps in one place will get a spawned law in the face.
... You're kidding, right? Perhaps you aren't entirely aware, but, like it or not, your project has numerous bugs that affect the gameplay significantly, yet it seems like you're practically determined to ignore an overwhelming majority of the real problems.
In short, before making it possible for a type of specimen unit explode for absolutely no good reason, attend to the plethora of other problems.
Anyway, if such a feature were implemented with no way to disable it, I'd actually have to consider removing the Specimenation files from my computer altogether.
If you ever want help testing, myself and a few players I can get would always be interested. Let me know any time. I can PM you my AIM/MSN IM dealies if you like.I read this thread everyday, and thank lots of people for finding bugs, I am not a mod team, I am one person, this community is my mod team. Anyone could make suggestions, and find bugs, but suggestions have to be within what I already done (add ons). It's hard testing out bugs and such all the time when its only you and your pc trying to emulate them. Somtimes its guess and see.
I am not putting anti-camping I was just playing with your w00t.
The patty thing what I am thinking of right now is maybe either Slow pat down, let other specimens just spawn as weak specimens ( Should be anyway), a anti-camp for pat, so AFK players don't ruin the game.
Husk and bloat cannot do anything at trader time.
Need more gameplay stuff now.
In the beginning when I thought of this. I thought teams could switch around after one dies or wins, but then I thought I would get bored playing the same map again.
I think it should be optional. I don't know how you play (and there are plenty of situations where I could see it being useful), but I play with a group of friends from a board I frequent, and we're all on mumble (it's like TeamSpeak or Ventrilo, but better) chatting while we play. Anyhow, none of us are ever away from our computers while playing, and if for some reason they were, we'd know and just /kick them. Having an auto-AFKer just seems like it'd cause problems (if anything at all) for a server like mine. So since I'd stand nothing to gain from it, and have the potential to have problems, why not have it optional for people like me (of which I'm sure there's plenty)?the afk players NEED to be NOT optional, is it optional for L4D for example? NAH and it's GOOD idea! Imagine u r playing, excited cuz u c Pat, then u c he dun move cuz he's afk and humanS kill him... lol definatelly upsetting
With all due respect, my most recent post was on-topic. We were debating about the game. And mod or not, it's messed up to remove my response when it was just as on-topic as his, and entirely relevant to the thread. Not once in it did I insult anyone or break any forum rules. It was an entirely legitimate post discussing a disagreement I have with BenioX. Last I checked, it was rude behavior, insults, etc. that were not allowed, not just two people not seeing eye to eye. If you have a specific problem with one of my posts, feel free to PM me, and I'll comply with whatever it is you ask. But deleting something legitimate that I spent time writing degrades the quality of the forums, and is counter-intuitive to your position.Keep the discussions on topic. This is a fair (and the only) warning to everyone in this thread.