Firebug. It is known as one of the most agonizing perks to play and level, unless you are a pyromaniac and if you happen to be one I have doubts that just one weapon can permanently sate your lust for setting things on fire. No, I am not about to suggest a fancy lightsaber or bo-staff...or even a lightsaber bo-staff (tempting, I know). Also, I am not going to get into the nuts and bolts of damage spread or DPS comparisons because if my suggestion is any good, someone (not me) is getting paid to do that anyway. I am merely asking for a few moments of your time and maybe even a suggestion to my suggestion. Criticism rules, am I right?! Well, if it isn't you being criticized the answer must be yes. Yes, it rules!
Why do many of us associate this perk with that glowy, orange stuff that really smarts when you touch it? Short answer, because the word 'fire' is in the name. Luckily for us (bad for zeds), the aforementioned glowy, orange stuff isn't the only substance capable of charring, melting, or disintegrating flesh. Electricity, for example, can easily rend, ignite, or even vaporize almost anything it touches. A few questions arise, however, the most important being how to utilize electricity as a weapon while allowing for mobility, reliability, and most importantly, results.
I say 'weapon' but I envision two weapons being fired simultaneously or independently, depending on the situation and/or player preference:
- In the left hand (primary), our 'Bug' Zapper (BZ) is capable of reaching distances of 6-12 meters, 'arcing' through a localized group of zeds for splash damage, and the occasional head explosion from our lower tier zeds (clots, arachnids). It may be powered by a magazine-sized battery capable of delivering continuous shocks or periodic jolts. However, there should be a penalty for spamming this 'super taser' (i.e. recharge timer/overheating timer) to curb the mindless, often wasteful spamming of ammunition. Oh, and guess what? If used correctly, the BZ is the Firebug's answer to close-quarters combat (or lack thereof). Lastly, when used against a Fleshpound, Husk, or any technology-using zed, there is a slight chance to temporarily short circuit (stun) said zeds. The components of today's electroshock weapons are simple, often handheld, and this technology is readily available to anyone with a penchant for self-defense weapons. Let's see it in Killing Floor.
I know what you are thinking. "Wow, a taser. How original. Pfft." Please let me finish because we're getting to the fun part.
- In the right hand (alt-fire) is a portable methanol container fitted with a pressure hose capable of ejecting this flammable, yet controllable solution roughly 6-12 meters. The fuel supply for the methanol container should be abundant enough to run out of BZ ammo and allow use with Flame Grenades and/or the Flamethrower (see Direct methanol fuel cell). There are numerous applications for this weapon. For example, it can be applied to an area 10-30 seconds prior to a zed encounter. Zed walks over the fluid, you fire your BZ or traditional Flamethrower and quickly find yourself asking teammates, "Barbecue tonight?!" Also, methanol has a high toxicity in humans. I feel it is only natural zeds should be susceptible to this chemical. It should produce a reaction similar to the flamethrower (flailing limbs, sluggish behavior, disorientation) but for a few seconds. Come on--I mean, they are zeds! Also, this should have diminishing returns or be completely ineffective after the first application. Lastly, a methanol flame is almost colorless and that spells B-O-O-R-I-N-G. Any suggestions?
Let's assume this 'Bug' Zapper was designed by Horzine to quickly deal with localized groups of zeds in case of emergency. This weapon was still in its preliminary testing stages when the outbreak occurred and further research was halted. This weapon, despite its experimental status, was later discovered in a derelict weapons facility by our good friend, the Trader. Additionally, it is commonplace to find methanol in laboratories all over the world, due to its application in numerous scientific tests..or something. This concept not only supplies a bit of back story, but also provides a logical explanation behind the Firebug's sudden implementation of said awesome weapon and perk name. It sounds good on (wordpad) paper, at least.
Traditional flame-based weapons are in dire need of a makeover. Killing Floor fans want something more state-of-the-art but noone desires futuristic weaponry. This 'Bug' Zapper does not breach the limit of our current technology, it provides many solutions to the problems Firebuggers face on a daily basis, and lets face it--if one more person suggests ANOTHER flamethrower we all just may open our 'RL' consoles and induce an aneurysm. Do the right thing and bump this post, make tactful and innovative suggestions, or just tell me what I did wrong and call me a noob. Either way, we all want to see this perk get the love and attention it deserves.
Let's get up them apples.