• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Killing Floor Crash Report

Baki9k

FNG / Fresh Meat
Jun 13, 2009
1
0
Hello,

I have experience this problem since i bought the game, the day after it came out. It lags horribly and i get black screen and then i go back into game. I have tried the known solutions and they have not worked. So as of now I'm residing to posting this thread. Hope I can get some help.



This is the crash report of my latest crash (5 mins ago):

Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6000)
CPU: AuthenticAMD Unknown processor @ 3007 MHz with 1023MB RAM
Video: NVIDIA GeForce 9500 GT (8585)

IDirect3DVertexBuffer9::Lock failed(88760870).

History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (Single KF-GladiatorBeta2-Z.Single @ Function KFmod.KFWeapon.RenderOverlays : 0470) <- UObject::processEvent <- (HUDKillingFloor KF-GladiatorBeta2-Z.HUDKillingFloor, Function Engine.HUD.PostRenderActors) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Gladiator <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free




And as for my log file:

Log: Log file open, 06/13/09 12:30:48
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.0 (Build: 6000)
Init: Version: 3339 (128.29)
Init: Compiled: Jun 4 2009 10:27:59
Init: Command line:
Init: Character set: Unicode
Init: Base directory: c:\program files\steam\steamapps\common\killingfloor\System\
Init: Ini:KillingFloor.ini UserIni:User.ini
Init: Build label: Build KillingFloor_Build_[2009-02-09_10.82]
Init: Object subsystem initialized
Localization: No localization: KillingFloor.General.Start (int)
Log: nvd3dum.dll/NVIDIA GeForce 9500 GT
Log: Game class is 'KFCinematicGame'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 4.185000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: KFIntro.rom?Name=|-LC-|_Peanut_Butter?Class=Engine.Pawn?Character=Police_Sergeant_Davin?team=1?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27132->27132; refs: 276913
Log: Game class is 'KFCinematicGame'
Log: Bringing Level KFIntro.myLevel up for play (0) appSeconds: 4.678000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: ALAudio: Using ALC_EXT_capture to record audio.
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Log: STEAMSTATS: Stats Are Now Enabled
ScriptLog: New Player |-LC-|_Peanut_Butter id=84159f68256957d3d67b35cb78cb770f
Log: Opened viewport
Log: Enter SetRes: 1440x900 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 1440x900 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 1440x900 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Startup time: 5.792000 seconds
Localization: No localization: KillingFloor.General.Run (int)
Log: Precaching: KFIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.006 seconds
Log: Finished precaching textures in 0.006 seconds
Log: URL: Adding default option Name=|-LC-|_Peanut_Butter
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Police_Sergeant_Davin
Log: URL: Adding default option team=1
Log: Browse: Index.rom?disconnect?Name=|-LC-|_Peanut_Butter?Class=Engine.Pawn?Character=Police_Sergeant_Davin?team=1
Log: Failed; returning to Entry
Log: GP=FALSE


Again I hope someone can help me. Thank you.
 
Hi, seems you're you're having the Direct 3D 9 issue.

Locate "KillingFloor.ini" in ..\Steam\steamapps\common\killingfloor\System (non Steam version just cut the Steam stuff and locate directly in your ..\Killingfloor\System directory)

Open it with standard text editor.

Search for "[Engine.Engine]" (without the ""s)

Below this line, it'll read:

RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice

remove the semicolon in the second line at D3DDrv and put it in the first line (D3D9Drv), so it looks like this:

;RenderDevice=D3D9Drv.D3D9RenderDevice
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice

(the semicolon makes the line a commentary which leads to the system not reading it, so what you're doing is basically just changing the "RenderDevice=" command over to the "normal" D3D Driver)

This should do the trick.

Well, it will probably still crash ingame *sometimes*, but not so often and you'll be able to play the game until there's a fix for that.

If it doesn't work, delete the .ini, then start the game (the game creates a new .ini) and after it crashes, do the steps above.

Hope that helps!
 
Upvote 0
help

help

Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.0 (Build: 6000)
CPU: AuthenticAMD Unknown processor @ 2310 MHz with 1023MB RAM
Video: NVIDIA GeForce 6150SE nForce 430 (9621)
General protection fault!
History: UObject::processEvent <- (zombiePlayerController KF-WestLondon.zombiePlayerController, Function awesomeclot.zombiePlayerController.Fire) <- UObject::ScriptConsoleExec <- (zombiePlayerController KF-WestLondon.zombiePlayerController) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free






please help me as soon as posible
 
Upvote 0
crash reason

crash reason

I played this game for 2 weeks, no problem, but lately my game has been crashing all the time. I figured out exactly what the problem is. My friend and I LAN'd it and everytime i bought the crossbow and hosted the game, 30 seconds later the game crashed.

everytime he bought the crossbow and hosted the game, 30 seconds later his game crashed

same error. this is EXACTLY what is causing it.
 
Upvote 0
please i need help

please i need help

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2616 MHz with 3884MB RAM
Video: No Video

General protection fault!

History: UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0000000D 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0000000D 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free <- FMallocWindows::Free
 
Upvote 0