Ok, I have been seeing this all to often now. A medic that can take more damage melee then a zerker. I understand the concept of why a medic would need to, but why TWI did you make the medic be able to do a better job zerking then the Berserker??????
Its a simple soultion (at least in my opinion). Increase the damage take ability of the zerker. Not hard to ask. Im not saying they need to be able to go 1 v 1 with FP and dominate, but I am saying that if they do run into that, with full armor they dont bearly survive. Make it so their armor takes more damage simmilar to the medics. Dont have to reduce the cost, but reduce the amount of armor loss, and increase the % the damage the armor can take. That I feel would help fix the zerker. I dont have a problem with the damage. I just think they die to easy for it being a "Berserker"
Its a simple soultion (at least in my opinion). Increase the damage take ability of the zerker. Not hard to ask. Im not saying they need to be able to go 1 v 1 with FP and dominate, but I am saying that if they do run into that, with full armor they dont bearly survive. Make it so their armor takes more damage simmilar to the medics. Dont have to reduce the cost, but reduce the amount of armor loss, and increase the % the damage the armor can take. That I feel would help fix the zerker. I dont have a problem with the damage. I just think they die to easy for it being a "Berserker"