KF-Kopper-BetaV2
Thanks to S281 for the Skybox!
Map Name: KF-Kopper
Beta Number: BetaV2
Playable: Yes
Description:
You spawn in an apartment kind of bulding that has been abandoned since the zombie outbreak. The building is in the middle of the woods and it's totally cut out from the outside world. The zombies spawn outside the building somewhere in the woods and are trying to get to you thru five entrances located around the building. Almost every window and door is weldable so the key to success is to work together and try to weld as many doors and windows as possible before they are to close. The building has two floors with two staircases on each side. On the back of the building there's some balconies and other fun stuff where you can stand and shoot the zombies on the ground as they try to enter the building. More than that i can't describe, you just have to play the map and find out yourself!
Enjoy!
Testing:
I have tried to test it as much as possible and i've found a lot of bugs and glitches that i've fixed, but if you find anything else, please tell me here in this tread and i'll update as soon as possible! What i'm more interesting in, is what you think about the map (bad/good?) and what you want to see in the next beta changed, removed or added...
Download [17.68MB]:
FileFront
Update Changes:
BetaV2
- Added doorframes and windowframes around every door/window
- Fixed all the bad lightning (to bright lights and stuff like that)
- Added fire and smoke
- Changed a few PathNodes
- Added some JumpPads for the zombies
- Fixed all doors so that they open the correct way
- Added shutters around the trader that opens between waves
- Added breakable glass
- Added and fixed some sound effects
- Added a night sky with stars and a moon
- Fixed as many areas as i could were the zombies often got stuck
- Added more blocking volumes around some stating mashes and stuff
- Optimized the map as much as i could (Surfaces made unlit, deleted unnecessary Static Meches...)
- And probably even more tiny changes that i can't remember right now!
BetaV1
- First Release
Pictures:
Note:
This is my first map ever! So if something isn't done right or seem n00bish then you know why. But i've watch alot of tuts and search on the forums here so i don't think it's to bad, hope you'll enjoy!
Thanks to S281 for the Skybox!
Map Name: KF-Kopper
Beta Number: BetaV2
Playable: Yes
Description:
You spawn in an apartment kind of bulding that has been abandoned since the zombie outbreak. The building is in the middle of the woods and it's totally cut out from the outside world. The zombies spawn outside the building somewhere in the woods and are trying to get to you thru five entrances located around the building. Almost every window and door is weldable so the key to success is to work together and try to weld as many doors and windows as possible before they are to close. The building has two floors with two staircases on each side. On the back of the building there's some balconies and other fun stuff where you can stand and shoot the zombies on the ground as they try to enter the building. More than that i can't describe, you just have to play the map and find out yourself!
Enjoy!
Testing:
I have tried to test it as much as possible and i've found a lot of bugs and glitches that i've fixed, but if you find anything else, please tell me here in this tread and i'll update as soon as possible! What i'm more interesting in, is what you think about the map (bad/good?) and what you want to see in the next beta changed, removed or added...
Download [17.68MB]:
FileFront
Update Changes:
BetaV2
- Added doorframes and windowframes around every door/window
- Fixed all the bad lightning (to bright lights and stuff like that)
- Added fire and smoke
- Changed a few PathNodes
- Added some JumpPads for the zombies
- Fixed all doors so that they open the correct way
- Added shutters around the trader that opens between waves
- Added breakable glass
- Added and fixed some sound effects
- Added a night sky with stars and a moon
- Fixed as many areas as i could were the zombies often got stuck
- Added more blocking volumes around some stating mashes and stuff
- Optimized the map as much as i could (Surfaces made unlit, deleted unnecessary Static Meches...)
- And probably even more tiny changes that i can't remember right now!
BetaV1
- First Release
Pictures:
Note:
This is my first map ever! So if something isn't done right or seem n00bish then you know why. But i've watch alot of tuts and search on the forums here so i don't think it's to bad, hope you'll enjoy!
Last edited: