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Level Design odd shadow

I'm making a map for DH and i came across a somekind of lightning problem that i cant figure out. i was playing with the skybox and i noticed that shadow. anyone know what might of caused this and how can i fix it? any help is appriciated. (My canadians cant storm the beaches of dieppe if theres that kind of shadow over the town :/ ) ;) thanks in advance =)
problemtcb.jpg

 
My bet is that you have some misaligned BSP brushes (off grid, convex shapes, multiple overlapping meshes...) that are causing some errors.

Yeah -- that's a pretty good bet. Death Star Shadows ;o)

Check to make sure you dont have a couple of position(addition)(+) BSP brushes interesting each other. Like maybe that structure on the right side of the screen shot
 
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