If autorage gets nuked then i can go back and kite the whole map with an axe and medic
Forgive me father, for I have sinned. I shot a <specimen> while jumping backwards. And then while backing up I shot a {clot,siren,unraged scrake,stalker}.
Is that kiting? At what point does it become kiting? 1m, 2m, 10m?
You can only backup so far before you hit a wall, furniture, other players or a bunch of specimens. Some maps have some pretty clear paths, but if that makes kiting too easy, then only play in the church or police station. Or in the Manor house. Or in a barn. If the game is too easy then you can make it harder for yourself. Use only a 9mm or a knife or put on 100% FF. But losers like me can't make it easier. Let the wunderkind play on suicidal with a knife, but don't make the game harder for the average player. Too many games let the tail wag the dog. Casual players -- which is most players -- don't visit websites like this and so aren't represented enough. The bottom line is that there is more that can be done to make the game harder than easier.
A question for those who say it game was too bloody easy before: Does this mean that you can play on suicidal and kill the pat > 90% of the time?
I mean, I'm just an old fart who plays pretty poorly and normal is a good challenge to me. I spectate on hard and suicidal public servers and see most squads not defeating a patriarch. I'd really appreciate a demo of a good squad (most likely on a private server) winning on suicidal. I'd like to study the tactics. I've played some public games with well disciplined teams and it is a very different experience.
I've asked for a sandbox mode that cannot be used to make a game easier than beginner. This will allow it to advance perks. In it there can be multipliers for health (e.g. *2, *5, *0.9), speed, jump distance, etc. These should be simple variables already in the code; this just allows the server admin to tweak them.
There could also be an auto rage flag, a rage distance, rage time, rage damage %, etc.
This could be done using a GUI interface, but that would be much more work than simply making these console variables.
The defaults would be exactly as the game is now.
cx