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Level Design Getting Your Map on the White List

The White List has been updated, here are the changes:

Added:
KF-BarzarkhV2c.rom
KF-Campfire-Final.rom
KF-CSTFunabashi.rom
KF-Doom2Map02Wave.rom
KF-HospitalHorrors-DCF.rom
KF-OutPost22.rom
KF-RE1-Mansion-Beta.rom
KF-Reactor_beta_v1_0.rom
KF-SewersV1.rom
KF-Streetv3-FiX.rom
KF-Wretched.rom

Removed:
KF-BarzarkhV2b.rom
KF-Doom2-Final-Fix.rom
KF-Hospital-V3.rom
KF-Hospitalhorrors.rom
KF-HospitalHorrors-DCB3.rom
KF-Outpost13_beta1.rom
KF-OutPost21.rom
KF-Sewers.rom
KF-Streetv2.rom
KF-Streetv2beta.rom
KF-Streetv3.rom

We were unable to add the following maps due to them feeling easily camped:
KF-Doom2Map07Wave.rom
kf-lostboys.rom
KF-Northsuite.rom
KF-TheReeker.rom
KF-TolAscarnenBeta1.rom

We were unable to test KF-Horzine-warehouse because it's missing a file named Zo_Skies.
 
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Name: KF-Northsuite

Filename: KF-Northsuite.rom

Filelink: http://www.filefront.com/15351463/KF-Northsuite.rar

asking for rewhitelisting, please play wave 2 and then tell me how easy it is to camp when the roof behind you is spawning crawlers/stalkers at a respawn desirability of over 6000!!! i say this because the testers notes clearly only played wave 1 and moved onto the next map. if its still not whitelisted, no biggie, i have more maps on the way ;-)
 
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Map Name: kf-lostboys
Filename:
kf-lostboys.rom
Download Link:
http://www.torreznet.com/sdm/kf-maps/kf-lostboys.rom

Asking for another look, unless yall found something that none of my testers did then this map is def. not easily camp-able. By wave 3 it gets extremely hard as you are attacked from up to three different points depending on which of the two unweldable walls and one gate goes down. There is also a random spawn inside the base just to spice things up.

It does have a birds nest tower but the view is obscured from multiple angles so it is no more camp-able than ganja farm and is in fact much harder to camp. The birds nest only overlooks the front gate and the fog obscures long shots.

Trust me by wave 3 it starts getting hard. I can provide video of the map in action and player quotes.

edit:

check this movie out, its a small unedited piece of a large youtube video I'm making, this is proof that the birdsnest is not an easy camping spot. SCRAKE!!!!

YouTube - kf lostboys watch in 720p

it does contain a bit of cussing, but hey the guy was scared. You may have to download it and play it in windows media player. Fix along with completed video coming tonight
 
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NorthSuite and Lostboys got shut down because they looked like camp maps. At that point testing did not progress on those two maps. Lostboys due to the set up of zeds spawning behind weldable walls and the ability to go to a high place that seemed to have only one long route to get there, NorthSuite due to spawning upstairs on the second floor and once again zeds spawning on the ground and having one long staircase to progress up before reaching the player. I'll re-add them to the next round of testing.
 
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KF-Doom2-Final_WhiteFIX

KF-Doom2-Final_WhiteFIX

Name: KF-Doom2-Final_WhiteFIX
Filename: KF-Doom2-Final-WhiteFIX.rom
Download Link: http://www.mediafire.com/file/tzzmnngtmow/KF-Doom2-Final-WhiteFIX.zip

Comment: I have received permission from lethal_vortex to patch this map. I have fixed the reason why this map was removed from the whitelist. I Removed Law, Shotgun, Chainsaw. Added a couple RANDOM weapon spawns and random ammo spawns. Players can no longer exploit this map anymore than any other map for Killing Floor.
 
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