People who have reached level 6 find most of KF easy as anything. Sucidal is starting to feel less like a challenge as more people reach level 6. I was thinking something like a new gamemode. "Wave Two" or something. There has already been an idea for Tier 2 ZEDs already, I'm sure. But my point is, when (IF) we get to level 10, Sucidal will be a breeze. The idea of Wave Two is to make KF challenging again, for all the level 10's. For example, when a player gets to level 5, in Wave Two, he mas as well be Level 0. 6=1 7=2 8=3 9=4 10=5. Plus "Wave Two Beginner" "Wave Two normal," and so on. The ZEDs should be harder to beat. Mainly an alteration in stats. Make the Gorefast faster, make him attack faster, have more health and have a bit more damage, to compensate for being a victim to the sheer power of a Level 10 commando's Bren Gun. (Classic weapons, nudge, nudge, ) Other things should be changed about the ZEDs. Stats is the easy idea. General health, speed, damage increases, but also a reskin. Keeping old animations, of course. Something along the lines of this:
Clot
Classic look. Maybe a retexturing for skin detail. Make him look rotten. Make him move faster. Let him have a bit more resistance to body-shots.
Gorefast
Red skin. Metal jaw replacement. both arms have sickle-like blades. Faster attack speed, greater damage, "earlier" sprint. More health. Instead of the gurgling sound he makes, replace it with more of a growl.
Crawler
Make it look more horrifying. Change in the face, give it mandibles, maybe. Perhaps spines over the back. Slightly larger jumping distance, as well as health.
Stalker
Faster, more health, more dangerous.
Bloat
Slightly more body health. Make him growl, rather than fart and give him a more bloodythirsty look. Visible teeth, blood-soaked jowls, etc.
Scrake
White apron, more blood, hockey mask, circular saw. Basic stat changes.
Fleshpound
A pair of spiral rock drills, Longer teeth (think Resident Evil nemesis style), a lot more visible metal on the body. basic stat changes. Easier to coax into rage.
You can see what I mean about the teeth. It looks scarier. Really.
See, it's not like i'm suggesting HUGE changes and totally new game implements. Of course, this will take a LOT of time, but it's nothing like a new specimen, or giving fleshpounds chainguns. Just a recreation of existing models and a few stat changes. No new animations. Changes are more noticeable by the appearance of the ZEDs, and how the heatlh bars of the players seem to be a lot lower than in "Wave One."
The idea of this change is to make the game feel fresh and new and challenging again to people who reach level 6. It'll feel like playing Killing Floor retail when it was brand-new and all your perks were Level 0 again. It's another chance to enjoy the game in full. The Level 6 update has agreeably made Killing Floor so easy to elite players. Make it hard again. It'll feel like Killing Floor 2.
Clot
Classic look. Maybe a retexturing for skin detail. Make him look rotten. Make him move faster. Let him have a bit more resistance to body-shots.
Gorefast
Red skin. Metal jaw replacement. both arms have sickle-like blades. Faster attack speed, greater damage, "earlier" sprint. More health. Instead of the gurgling sound he makes, replace it with more of a growl.
Crawler
Make it look more horrifying. Change in the face, give it mandibles, maybe. Perhaps spines over the back. Slightly larger jumping distance, as well as health.
Stalker
Faster, more health, more dangerous.
Bloat
Slightly more body health. Make him growl, rather than fart and give him a more bloodythirsty look. Visible teeth, blood-soaked jowls, etc.
Scrake
White apron, more blood, hockey mask, circular saw. Basic stat changes.
Fleshpound
A pair of spiral rock drills, Longer teeth (think Resident Evil nemesis style), a lot more visible metal on the body. basic stat changes. Easier to coax into rage.
You can see what I mean about the teeth. It looks scarier. Really.
See, it's not like i'm suggesting HUGE changes and totally new game implements. Of course, this will take a LOT of time, but it's nothing like a new specimen, or giving fleshpounds chainguns. Just a recreation of existing models and a few stat changes. No new animations. Changes are more noticeable by the appearance of the ZEDs, and how the heatlh bars of the players seem to be a lot lower than in "Wave One."
The idea of this change is to make the game feel fresh and new and challenging again to people who reach level 6. It'll feel like playing Killing Floor retail when it was brand-new and all your perks were Level 0 again. It's another chance to enjoy the game in full. The Level 6 update has agreeably made Killing Floor so easy to elite players. Make it hard again. It'll feel like Killing Floor 2.