Hey I've talked to a few people about my preivous post on VIP/VIS. A few people have recommended a poll, so here it is!
:::This is the info taken from the previous post (Just copied and pasted all my posts on it, so it may not run together well):::
Well, this may or may not have been said, but,
What do you think of adding a V.I.P. mode? One human has 75% of on field zombies attracted to him and if he dies, all is lost. (Maybe if he lives long enough per wave, people who have died can re-spawn).
If that doesn't sound so good, what about a V.I.P. specimen or group of specimens that must killed for the wave to end? (Waves don't have a set limit)
wave 1= 1 specimen V.I.P., wave 2= 2 specimen V.I.P.s etc......
In V.I.P. specimen mode, the wave number is= to the number of fleshpounds or unique zspecimen only for that mode that you have to kill in the wave. (Maybe they don't follow you, you have to find them) The longer it takes to kill them the harder the rest of the specimen that spawn get, until maybe there is a limit (time or # of zombies allowed onscreen), then you've become "overwhelmed" and the game ends. This would force the players to move around. (same with ammo depletion)
I don't want to get technical unless people really do like the concept, but to increase difficulty, if players are camping or exploiting in some way, the Spawn points closest to the players may be the ones where specimen keep spawning from to keep the pressure on the players. (It's not easy when 30 some specimen spawn beside you because you're taking your time.)
the minute someone hits the VIP, many of the specimins suddenly target that player and attempt to kill them, which could be not so good if the player only winged the VIP or if there is still at least one more specimen VIP somewhere on the map.
The FINAL WAVE would be the ultimate VIS- the patriarch with the same unending waves until he dies.
As for the specimen VIP, it could be one of the existing specimens, or a new one. A much earlier post caught my eye with a potential VIP. the "Firepound" Fleshpound with husk arm. He would have the flame gun, and a metal arm in other hand. His health and size would be equal to the FP, although for balencing issues, he may be immune to normal headshots(Not sharpshooters). If attacked from a range, he will use flame gun, which can, if successful on contact, make it hard to see for the sharphooter like the husk does. But if he's not attacked, he would not go after players, but rather wait until players got close and then lunge using the FP hand to damage them (Not rage damage, just normal as they are NOT bosses, maybe minibosses).......But that's just me.
Thanks for taking the time to read this!
And please try out the poll!!!
-No Glory
EDIT:
Please consider this as an idea taken to the mod community rather than for tripwire to implement!!
:::This is the info taken from the previous post (Just copied and pasted all my posts on it, so it may not run together well):::
Well, this may or may not have been said, but,
What do you think of adding a V.I.P. mode? One human has 75% of on field zombies attracted to him and if he dies, all is lost. (Maybe if he lives long enough per wave, people who have died can re-spawn).
If that doesn't sound so good, what about a V.I.P. specimen or group of specimens that must killed for the wave to end? (Waves don't have a set limit)
wave 1= 1 specimen V.I.P., wave 2= 2 specimen V.I.P.s etc......
In V.I.P. specimen mode, the wave number is= to the number of fleshpounds or unique zspecimen only for that mode that you have to kill in the wave. (Maybe they don't follow you, you have to find them) The longer it takes to kill them the harder the rest of the specimen that spawn get, until maybe there is a limit (time or # of zombies allowed onscreen), then you've become "overwhelmed" and the game ends. This would force the players to move around. (same with ammo depletion)
I don't want to get technical unless people really do like the concept, but to increase difficulty, if players are camping or exploiting in some way, the Spawn points closest to the players may be the ones where specimen keep spawning from to keep the pressure on the players. (It's not easy when 30 some specimen spawn beside you because you're taking your time.)
the minute someone hits the VIP, many of the specimins suddenly target that player and attempt to kill them, which could be not so good if the player only winged the VIP or if there is still at least one more specimen VIP somewhere on the map.
The FINAL WAVE would be the ultimate VIS- the patriarch with the same unending waves until he dies.
As for the specimen VIP, it could be one of the existing specimens, or a new one. A much earlier post caught my eye with a potential VIP. the "Firepound" Fleshpound with husk arm. He would have the flame gun, and a metal arm in other hand. His health and size would be equal to the FP, although for balencing issues, he may be immune to normal headshots(Not sharpshooters). If attacked from a range, he will use flame gun, which can, if successful on contact, make it hard to see for the sharphooter like the husk does. But if he's not attacked, he would not go after players, but rather wait until players got close and then lunge using the FP hand to damage them (Not rage damage, just normal as they are NOT bosses, maybe minibosses).......But that's just me.
Thanks for taking the time to read this!
And please try out the poll!!!
-No Glory
EDIT:
Please consider this as an idea taken to the mod community rather than for tripwire to implement!!
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