If i may add to this, id love to see melee expanded upon not just as a short ranged "projectile-like attack" but as a more visceral experience. Imagine two opposing players run out of ammo on their rifles and engage in a hand-to-hand fight. While one player charges at the other, the opposing player hits his melee button right as the attacking player attempts to strike the player. The strike is deflected and two players then are stalemated and could enter into some kind "mini-game" where they have to try and overpower the other player (im thinking of like a shifting off-balance bar or scale type representation where each player tries to keep their mouse centered, if that makes any sense whatsoever ) If one player is successful the other is knocked to the ground for a few seconds thereby allowing the victorious player to finish him off. Obviously teamwork would play into this, for example if one player had a teammate nearby he could simply shoot/stab/hit the opposing player while the two were fighting.
I also think a non-lethal melee should do more than put up some vague hit indicator on the recipients screen. The players view should be noticeably jarred throwing off his aim.
I also think a non-lethal melee should do more than put up some vague hit indicator on the recipients screen. The players view should be noticeably jarred throwing off his aim.
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