Ah oke, then really too bad, we did overestimate some of the end user hardware on this one largely due not having beta testers with low end hardware. And due to not having enough time at the end to fix some of the resource wastes. (not talking about downscaling textures, but rather about having models share textures more efficiently).
Departed was, and still is, one of the smoothest maps I've ever played. Never noticed any kind of lag on my old as well as on my new machine.
Really weird, considering that almost every object has collision applied to it.
Don't know how you did it, but you should give TWI a hand!
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