Hello,
I'm a French Player of KF and i have a little problem.
My KF is crashing after about 15/20/30 minutes in all graphics mods except in D3D Lowest. (I've tried in Low and it has crashed after 15 minutes and it NEVER crash in lowest)
There is my hardware:
Win7 64RC
C2D E8500
6Go DDR2
Geforce 275GTX (195.62 Nvidia drivers)
Playing in 1920*1080
Headset Creative HS-1000
Dx9 March 2009
There is the Message:
"Critical Error
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7100)
CPU: GenuineIntel PentiumPro-class processor @ 3162 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 275 (9562)
Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]
History: F3DRenderInterface:ushState <- UShadowBitmapMaterial::Get <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-Crash.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Crash <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free"
I've seen on many Forums guys with this problem (same message, different hardware/Windows) but not on your Forum.
If someone know how to fix it, it's perfect.
If it's a unknown problem, i'm happy to help devs.
Thank you.
Wiltjay
I'm a French Player of KF and i have a little problem.
My KF is crashing after about 15/20/30 minutes in all graphics mods except in D3D Lowest. (I've tried in Low and it has crashed after 15 minutes and it NEVER crash in lowest)
There is my hardware:
Win7 64RC
C2D E8500
6Go DDR2
Geforce 275GTX (195.62 Nvidia drivers)
Playing in 1920*1080
Headset Creative HS-1000
Dx9 March 2009
There is the Message:
"Critical Error
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7100)
CPU: GenuineIntel PentiumPro-class processor @ 3162 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 275 (9562)
Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]
History: F3DRenderInterface:ushState <- UShadowBitmapMaterial::Get <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-Crash.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Crash <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free"
I've seen on many Forums guys with this problem (same message, different hardware/Windows) but not on your Forum.
If someone know how to fix it, it's perfect.
If it's a unknown problem, i'm happy to help devs.
Thank you.
Wiltjay