I agree with the throwable weapons.
Here are something I have been thinking about.
> Some sort of health regeneration, or something like health siphon that allows the berserker to recover his health for every successfully landed blow.
> A berserker only adrenaline boost syringe that grants melee damage immunity (so not Siren shrieks, Husk burn, or Bloat Bile.) for a very short period of time - like 7 seconds - just enough to fight a Flesh Pound toe to toe. It could have nasty after effects like blurred vision and slower movement.
The cost could be 300 as an alternative to armor. Stuff like carrying capacity, duration, and downtime effects could change with higher level.
Also, if another class tries to use it, they only get the side effects
> Traps like crude bear traps that will hold the Zeds for a limited time, maybe do some DPS, but mostly used to flank, hold, or escape from something. For Flesh Pounds, if they step on one, it immediately enrages them (damage boost) but they don't move at full speed.
>If you jump while you're surrounded it pushes the Zeds away and makes room to run. That might be very abusable- but Berserkers need something to do with crowd control.
> Area of effect "thorns" shield. That damages Zeds that hit the zerker.
Here are something I have been thinking about.
> Some sort of health regeneration, or something like health siphon that allows the berserker to recover his health for every successfully landed blow.
> A berserker only adrenaline boost syringe that grants melee damage immunity (so not Siren shrieks, Husk burn, or Bloat Bile.) for a very short period of time - like 7 seconds - just enough to fight a Flesh Pound toe to toe. It could have nasty after effects like blurred vision and slower movement.
The cost could be 300 as an alternative to armor. Stuff like carrying capacity, duration, and downtime effects could change with higher level.
Also, if another class tries to use it, they only get the side effects
> Traps like crude bear traps that will hold the Zeds for a limited time, maybe do some DPS, but mostly used to flank, hold, or escape from something. For Flesh Pounds, if they step on one, it immediately enrages them (damage boost) but they don't move at full speed.
>If you jump while you're surrounded it pushes the Zeds away and makes room to run. That might be very abusable- but Berserkers need something to do with crowd control.
> Area of effect "thorns" shield. That damages Zeds that hit the zerker.
Upvote
0