Based on my experience so far I think we should go ahead and balance the game.
1) No more AVeR turrets for defenders. The turret is way too powerful. I have seen countless of attackers trying to build turrets only to get pwned because of the AVeR. Give AVeR only to attackers.
2) Mortar should stay but cause NO to VERY little damage. I love the war chaos DA2 creates. That's we shoot for when we were making the game for UT2004.
3) Remove the prebuilt turrets into the maps. Let defenders go ahead and try to build them. Perhaps for defenders make them build a bit slower.
4) Increase jump height.
5) Decrease the motion blur from explosions. Do not remove it but decrease it.
I do not want to super balance the game for attackers but they do need some help in maps like Triumph.
For speciment survival:
1) Waves and number of speciments should increase based on the number of players.
2) Remove all DA2 objectives as they are useless currently, unless you want the speciments to actually achieve the objectives.
3) Waves should get harder right after a Patriarch is dead. This would make the game more intense and make people work more together.
4) Turrets should not come prebuilt either. The whole point of turrets is for people to work together to build them. The ones are that are prebuilt should only act as "good hints" for the mechanics.
The war chaos in DA2 makes it very intense and very cool. I miss developing DA2!
1) No more AVeR turrets for defenders. The turret is way too powerful. I have seen countless of attackers trying to build turrets only to get pwned because of the AVeR. Give AVeR only to attackers.
2) Mortar should stay but cause NO to VERY little damage. I love the war chaos DA2 creates. That's we shoot for when we were making the game for UT2004.
3) Remove the prebuilt turrets into the maps. Let defenders go ahead and try to build them. Perhaps for defenders make them build a bit slower.
4) Increase jump height.
5) Decrease the motion blur from explosions. Do not remove it but decrease it.
I do not want to super balance the game for attackers but they do need some help in maps like Triumph.
For speciment survival:
1) Waves and number of speciments should increase based on the number of players.
2) Remove all DA2 objectives as they are useless currently, unless you want the speciments to actually achieve the objectives.
3) Waves should get harder right after a Patriarch is dead. This would make the game more intense and make people work more together.
4) Turrets should not come prebuilt either. The whole point of turrets is for people to work together to build them. The ones are that are prebuilt should only act as "good hints" for the mechanics.
The war chaos in DA2 makes it very intense and very cool. I miss developing DA2!
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