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Utility-class items

Utility-class items

  • I like this idea.

    Votes: 1 100.0%
  • I don't like this idea.

    Votes: 0 0.0%
  • I don't care.

    Votes: 0 0.0%

  • Total voters
    1

BEEEEEES

Grizzled Veteran
Aug 29, 2009
476
42
edit: blast! I deliberated too long on responses to add a poll...

I think KF has plenty of room for more utility items.

There's been a few ideas tossed around: flaregun, meds, caltrops, ammo-bag... there's a lot of untapped possibility out there.

Compared to weapons, where the niches are filling up, utility-class items are a relatively wide-open range.

You get a new carry capacity dedicated to utility-class items, so you now have X of X for weapons, Y of Y for utility stuff.

Such items also open up a whole new way to differentiate perks based on the new items.
In the spirit of throwing out a few ideas to spark the imagination:

Ammo Bag: carries a couple spare clips/mags/series-o-tubes. Players near someone carrying the bag can target the ally and hold down the use key a few seconds to stock up on ammo- though the supply is very limited. A bag icon hovers in the overhead display (where their name/rank display) of players carrying an ammo bag.
>Support gets an extra X clips/mags/etc. in the bag.
Flaregun: lights up areas, deals out some minor damage if you hit a specimen directly.
>A Firebug's flares burn longer.
Caltrops: deals out some minor damage to specimens walking across 'em, slows specimens down a little.
>A Medic's caltrops are coated with a paralysis-inducing poison which slows specimens an additional X%.
Meds: temporary minor effects- damage resistance, faster movement?
>A Medic's, um, Meds are more potent.

Door Brace: weld this onto a door to increase its hitpoints by X%.
>A Support Specialist's brace adds X% increased door durability.

How do you feel about the general idea?
 
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I really agree with this stuff. I'd also like to see minor weapon mods thrown into this category, such as snap-on flashlights for weapons not normally equipped with one, or scopes (ala crossbow style) that replace iron sights. Perhaps commandos could get a longer-lasting flashlight battery or faster battery recharge, and sharpshooters a discount on scopes? :3
 
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