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New Perks and weapons

Foxyfired

Grizzled Veteran
Nov 2, 2009
298
43
KF-Bedlam
Tripwire do a very good job GG :D
I know that killing floor have got just real weapons also i suggest 2 new perks and some weapons:

2 new perks: perk technology et perk defence

Perk defence:

stun grenades(m84): to desorient ennemies with a flash of light a few time
[url]http://en.wikipedia.org/wiki/M84_stun_grenade[/URL]

taser(x26): to desorient some ennemies with a range of 1 or 2 meters [url]http://en.wikipedia.org/wiki/Taser[/URL]

flash ball: daze and hurt with hindsight, maybe as powerfull as the handcannon
[url]http://images.google.fr/imgres?imgurl=http://www.societe-francaise-armement-defensif.com/images/flashball2.jpg&imgrefurl=http://www.societe-francaise-armement-defensif.com/flashball.php&usg=__wLVKYIqdRLULapOl0nyP1eXDlMM=&h=222&w=370&sz=33&hl=fr&start=3&tbnid=cis7qgYQ1OOacM:&tbnh=73&tbnw=122&prev=/images%3Fq%3Dflashball%26gbv%3D2%26hl%3Dfr[/URL]

a shield: to protect survivor and push specimens to go away


Perk technoligy:

Binoculars with night vision

a rocket launcher with seekers rockets

biological weapon which use the bill of the bloats

Perk firebug:

molotov: burn an area during a few time

weapon which heat up a metal's ball and next it throw the metal in fusion

Perk berserk:

nightstick: melee weapon, power between axe and chainsaw

Perk commando and/or demolitions:

colt m4: rifle with grenade launcher
[url]http://en.wikipedia.org/wiki/Colt_M4[/URL]

give me your impression
 
Tripwire do a very good job GG :D
I know that killing floor have got just real weapons also i suggest 2 new perks and some weapons:

2 new perks: perk technology et perk defence

Perk defence:

stun grenades(m84): to desorient ennemies with a flash of light a few time
http://en.wikipedia.org/wiki/M84_stun_grenade[url]http://en.wikipedia.org/wiki/M84_stun_grenade[/URL]

taser(x26): to desorient some ennemies with a range of 1 or 2 meters http://en.wikipedia.org/wiki/Taser[url]http://en.wikipedia.org/wiki/Taser[/URL]

flash ball: daze and hurt with hindsight, maybe as powerfull as the handcannon
http://images.google.fr/imgres?imgu...tbnw=122&prev=/images?q=flashball&gbv=2&hl=fr[url]http://images.google.fr/imgres?imgurl=http://www.societe-francaise-armement-defensif.com/images/flashball2.jpg&imgrefurl=http://www.societe-francaise-armement-defensif.com/flashball.php&usg=__wLVKYIqdRLULapOl0nyP1eXDlMM=&h=222&w=370&sz=33&hl=fr&start=3&tbnid=cis7qgYQ1OOacM:&tbnh=73&tbnw=122&prev=/images%3Fq%3Dflashball%26gbv%3D2%26hl%3Dfr[/URL]

a shield: to protect survivor and push specimens to go away


Perk technoligy:

Binoculars with night vision

a rocket launcher with seekers rockets

biological weapon which use the bill of the bloats

Perk firebug:

molotov: burn an area during a few time

weapon which heat up a metal's ball and next it throw the metal in fusion

Perk berserk:

nightstick: melee weapon, power between axe and chainsaw

Perk commando and/or demolitions:

colt m4: rifle with grenade launcher
http://en.wikipedia.org/wiki/Colt_M4[url]http://en.wikipedia.org/wiki/Colt_M4[/URL]

give me your impression

I gotta do an analysis of this awesomeness...

So first, you want a "Defense" perk that uses all non-lethal weapons...

Then you want a "Technoligy" (sic) perk that has heat-seeking rockets and a puke gun...

Next up, you want to give the Firebug molotovs when he already has Fire Grenades, and some sort of bizarre "Fusion Gun"...

And lastly, you want to give the Berserker a nightstick that's designed to be NON-LETHAL to kill specimens with... And give the demoman/commando a gun almost identical in performance to the Bullpup that's only real difference is an underslung grenade launcher...

My impressions on these ideas are that they are bad...
 
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So first, you want a "Defense" perk that uses all non-lethal weapons...

And lastly, you want to give the Berserker a nightstick that's designed to be NON-LETHAL to kill specimens with...

it was already what i had thought NON LETHAL weapon to disarmed specimens (you dont play with it on solo) when you play on online, you help other perk to kill specimen easier
Defence's weapons and next other perk's weapons = death of specimens easier
 
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I agree with many of your ideas, not all of them though.
Your perks need improvement. I dont understand the point of the Defense and Technology perk. But, I do like your shield Idea, and I think that berserkers using 1-handed weapons (machette, combat knife, and nightstick, which is an idea i also greatly agree with). I also like your molotov idea, the firebug really needs more weapons. I also think possibly the firebug should be able to use his welder for close range, but do very little damage with it. (Good for clearing out clots that may be attached to him, but not wanting to waste flamethrower ammo).

I like your ideas, they just need to be expanded off of.
 
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One question: why you keep post two of the same movies in a row? What a waste of space and time.

Yeah...

I like the idea of a defensive perk but everything else was kinda... odd.
Personally I like helping my team and protecting my teammates (which is why I often go medic), I even step in front of scrakes and other enemies trying to block them so my teammates have a chance to escape/heal. So imo it would be awesome if you had a perk which could actually block enemies with a shield or disable/stun them with stungrenades or tazer. His armor would also match a medic :eek:
 
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