Dear Tripwire Interactive (and this forum),
I highly admire your studio's work. With additions of great content and fixes, you guys are really a thoughtful group of people. I do have suggestion for a future update, however.
The Reaper. This ZED specimen went through a number of prototypes. Its main goal: To attract a team's focus towards it. It is a slow moving, 4 legged creature. It has a scorpion-like appearance, with an abdomen like a scorpion and upper body like a human. While it may move at such a slow pace, it is very tough and difficult to kill. A team must focus most of its resources and attention to kill it, or it will systematically kill off the team with one hit kills, as it has a poisonous and intimidating stinger attached to its tail. This ZED serves as an imperative target towards the team, as they have to split the team with coordination; who's going to kill the other ZED's and who's going to distract and kill the Reaper?
There are some flaws to this idea, however. People can easily "kite" (run away) shoot it from afar. Any ideas on how to change this factor?
I modify games, and I know how difficult character animation is. Animating this ZED would not be as difficult as others, as it has no secondary attacks and moves slowly. Texturing realistic skin is also difficult. Modeling and rigging something like this would also be somewhat of a challenge.
Discuss please
I highly admire your studio's work. With additions of great content and fixes, you guys are really a thoughtful group of people. I do have suggestion for a future update, however.
The Reaper. This ZED specimen went through a number of prototypes. Its main goal: To attract a team's focus towards it. It is a slow moving, 4 legged creature. It has a scorpion-like appearance, with an abdomen like a scorpion and upper body like a human. While it may move at such a slow pace, it is very tough and difficult to kill. A team must focus most of its resources and attention to kill it, or it will systematically kill off the team with one hit kills, as it has a poisonous and intimidating stinger attached to its tail. This ZED serves as an imperative target towards the team, as they have to split the team with coordination; who's going to kill the other ZED's and who's going to distract and kill the Reaper?
There are some flaws to this idea, however. People can easily "kite" (run away) shoot it from afar. Any ideas on how to change this factor?
I modify games, and I know how difficult character animation is. Animating this ZED would not be as difficult as others, as it has no secondary attacks and moves slowly. Texturing realistic skin is also difficult. Modeling and rigging something like this would also be somewhat of a challenge.
Discuss please