Maybe you should try multiplayer some time. /etc
*bangs head out of frustration*... I now realise that I'm wasting my time. Congratulations, you have officially worn me down to my last thread of sanity. I'm giving up talking to you.
No! The FPs are good as they are now. Its the sharpy that should be nerfed.
FPs is designed to take less dmg from small guns. What does that mean? That they should have a silly lil spot where you can kill it just by looking at it? I mean seriously? Their "one vulnerability" is big guns like law, nades ect. (or should be).
Except that the LAW is very impractical(but I do agree that the LAW should be much more effective than it is now) and nades are very limited/class specific anyway. Yes, I can see how that would get the team involved, and how it would make other classes important to the team, but that leaves nothing for soloing ability, or not even that, let's say half your team gets wiped out and you lose your support/demo/whatever you want the FP exterminator class to be. What then? The likeliness of the rest of the team having their nades still is very poor, as they would have been used in a desperate attempt to kill the first one or two Fleshpounds, and even if you had other classes capable of doing the damage required, the AA12 for instance could possibly do it, but it's not very ammo efficient(so wasting a clip on a Fleshpound isn't exactly a great deal) and requires close range, so the support is more than likely gonna die before he can kill it. That's also provided that your whole team is sitting in the same spot and you're on a map which allows all this, you know, has nice open area, allows you to move back alot, allows for heals after the FP attackfest etc.
I would say that the SharpShooter is overpowered, but I can't agree that this FP system is a good one. I don't care if this is a co-op game, when you're trying to win a game, teamwork is important, but it doesn't last. I just think the old system was fair, had a good amount of risk, took some teamwork whilst still being soloable, and was much, much better than it is now.
The Fleshpound is a big mob, so why can't getting right up, practically underneath him into his fleshy little neck/chin area, and blowing/cutting his face off when he bends over to pound you(and exposes that soft spot) seem plausible? Basically you're simply bypassing his defences and getting into his soft spot.. then blowing it off. It didn't insta-kill the Fleshpound, but as I said before, no matter how much vitality something may have, if you remove it's head(or alteast all the bits that make it a head), it should die..eventually.
If the decap system was brought back, why couldn't they still make the LAW/nades very effictive against Fleshpounds? that would make it much easier on the team, while still leaving options available if you lose specific members of the team. Also, as it was with the decap system, if your whole team simply hammered the FP, you could bring it down, and I don't recall any class being overpowered at dealing with them that way. Seems to me that's what people are looking for.