But, do you guys really understand where the medic fails?
Why does the medic above all other classes have to switch his MP7 just to kill some small level zeds? Doesn't it seem at all weird that a group of gorefast are more easily taken down by a 15 round magazine beretta than a 40 round magazine MP7? Does that make sense to you? If it does, don't read on or reply, my effort is fruitless if you can't grasp this concept.
None of the other classes EVER have to deal with this. You only have ONE class out of the seven that needs to switch weapons in order to kill effectively. I understand, he's a team oriented class, but so is every other class if you understand the game.
If you are killing zeds, thus saving ammo or reload time for someone else, how is the response, "Jeez, why you killing zeds you ***? That isn't teamwork!" at all valid? This game is meant to be survival, and at lvl 6, you have a character who has incredibly strong defensive capabilities, with no offensive capabilities. His weapons aren't affected at all by his perk.
Sure, he heals everybody, but with all lvl 6's I don't ever heal anyone playing beneath Suicidal level. If you're a medic at the beginning of the round, you will be sitting around for a very long time doing nothing. Waiting behind a teammate as you wait for him to accidently lose half his health, that's just boring and dumb. The arguement to play medic in later rounds is futile, because on suicidal you sometimes NEED medics the first round. Also, why make a perk that is only playable the 5th or 6th round due to its usability?
How good of a game to have a class that nobody is going to play below the hardest game mode.
*Why not let the MP7 have less recoil and firerate, and less firepower as well? The gun would not become all powerful if it was just a burst fire SMG with the same power per hit as the beretta. It wouldn't, it just wouldn't. It would only be accurate and larger clipped beretta that is better at backing the medic up than switching guns.*
Even if my complaint ended at just being able to flee and hit things with the MP7, any arguement that he is not an offensive class is still invalid because the medic having the slight ability to help clear small zed crowds would only serve to make the perk better and more tactical. It would not make some rambo touting an M60 machine gun. Literally, your arguement became invalid when you believed that having any bit of offensive ability added to the medic perk would instantly make him the strongest class.
Currently, the strongest class is the sharpshooter, hence why he is one of the only classes to not start with body armor. If giving the MP7 the ability to kill a gorefast with a three-round burst is tantamount to giving him the ability to one shot headshot everything below a patriarch, then I guess I'm wrong.